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engine/replay.h
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21
engine/replay.h
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//--------- Copyright (c) 1996-2009, Valve Corporation, All rights reserved. -------------
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//
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//----------------------------------------------------------------------------------------
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#ifndef REPLAY_H
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#define REPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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// Is replay enabled?
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//----------------------------------------------------------------------------------------
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bool Replay_IsEnabled();
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//----------------------------------------------------------------------------------------
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// Called from CNetChan when a file has been completely sent down to the client.
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//----------------------------------------------------------------------------------------
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void Replay_OnFileSendComplete( const char *pFilename, int nSize );
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#endif // REPLAY_H
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