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game/client/c_te_bspdecal.cpp
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109
game/client/c_te_bspdecal.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "iefx.h"
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#include "fx.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// UNDONE: Get rid of this?
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#define FDECAL_PERMANENT 0x01
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//-----------------------------------------------------------------------------
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// Purpose: BSP Decal TE
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//-----------------------------------------------------------------------------
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class C_TEBSPDecal : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEBSPDecal, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEBSPDecal( void );
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virtual ~C_TEBSPDecal( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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virtual void Precache( void );
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public:
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Vector m_vecOrigin;
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int m_nEntity;
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int m_nIndex;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBSPDecal::C_TEBSPDecal( void )
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{
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m_vecOrigin.Init();
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m_nEntity = 0;
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m_nIndex = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBSPDecal::~C_TEBSPDecal( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEBSPDecal::Precache( void )
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{
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}
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void TE_BSPDecal( IRecipientFilter& filter, float delay,
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const Vector* pos, int entity, int index )
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{
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C_BaseEntity *ent;
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if ( ( ent = cl_entitylist->GetEnt( entity ) ) == NULL )
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{
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DevMsg( 1, "Decal: entity = %i", entity );
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return;
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}
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if ( r_decals.GetInt() )
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{
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effects->DecalShoot( index, entity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *pos, 0, FDECAL_PERMANENT );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_TEBSPDecal::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TEBSPDecal::PostDataUpdate" );
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C_BaseEntity *ent;
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if ( ( ent = cl_entitylist->GetEnt( m_nEntity ) ) == NULL )
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{
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DevMsg( 1, "Decal: entity = %i", m_nEntity );
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return;
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}
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if ( r_decals.GetInt() )
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{
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effects->DecalShoot( m_nIndex, m_nEntity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, 0, FDECAL_PERMANENT );
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}
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBSPDecal, DT_TEBSPDecal, CTEBSPDecal)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropInt( RECVINFO(m_nEntity)),
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RecvPropInt( RECVINFO(m_nIndex)),
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END_RECV_TABLE()
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