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game/client/cstrike15/Scaleform/HUD/sfhud_autodisconnect.h
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game/client/cstrike15/Scaleform/HUD/sfhud_autodisconnect.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Displays HUD element to show we are having connectivity trouble
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//
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//=====================================================================================//
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#ifndef SFHUDAUTODISCONNECT_H_
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#define SFHUDAUTODISCONNECT_H_
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#include "hud.h"
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#include "hud_element_helper.h"
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#include "scaleformui/scaleformui.h"
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#include "sfhudflashinterface.h"
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class SFHudAutodisconnect : public SFHudFlashInterface
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{
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public:
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explicit SFHudAutodisconnect( const char *value );
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virtual ~SFHudAutodisconnect();
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// These overload the CHudElement class
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virtual void ProcessInput( void );
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virtual void LevelInit( void );
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virtual void LevelShutdown( void );
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virtual bool ShouldDraw( void );
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virtual void SetActive( bool bActive );
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virtual void Reset( void );
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// these overload the ScaleformFlashInterfaceMixin class
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virtual void FlashReady( void );
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virtual bool PreUnloadFlash( void );
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protected:
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void ShowPanel( bool bShow );
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protected:
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SFVALUE m_sfuiControlBg, m_sfuiControlTopLabel, m_sfuiControlBottomLabel, m_sfuiControlTimerLabel, m_sfuiControlTimerIcon;
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};
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#endif /* SFHUDAUTODISCONNECT_H_ */
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