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game/client/cstrike15/Scaleform/HUD/sfhudcallvotepanel.h
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game/client/cstrike15/Scaleform/HUD/sfhudcallvotepanel.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SFHUDCALLVOTEPANEL_H
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#define SFHUDCALLVOTEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif //_WIN32
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#include "sfhudflashinterface.h"
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#define MAX_TARGET_COUNT 10
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#define CALLVOTE_NAME_TRUNCATE_AT 16 // number of name character displayed before truncation
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class SFHudCallVotePanel: public ScaleformFlashInterface
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{
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public:
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static SFHudCallVotePanel *m_pInstance;
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SFHudCallVotePanel();
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static void LoadDialog( void );
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static void UnloadDialog( void );
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virtual void LevelShutdown( void );
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virtual void FlashReady( void );
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virtual bool PreUnloadFlash( void );
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virtual void PostUnloadFlash( void );
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void PopulatePlayerTargets( SCALEFORM_CALLBACK_ARGS_DECL );
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void PopulateMapTargets( SCALEFORM_CALLBACK_ARGS_DECL );
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void PopulateBackupFilenames( SCALEFORM_CALLBACK_ARGS_DECL );
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void PopulateBackupFilenames_Callback( const CCSUsrMsg_RoundBackupFilenames &msg );
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void GetNumberOfValidMapsInGroup( SCALEFORM_CALLBACK_ARGS_DECL );
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void GetNumberOfValidKickTargets( SCALEFORM_CALLBACK_ARGS_DECL );
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void IsQueuedMatchmaking( SCALEFORM_CALLBACK_ARGS_DECL );
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void IsEndMatchMapVoteEnabled( SCALEFORM_CALLBACK_ARGS_DECL );
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void IsPlayingClassicCompetitive( SCALEFORM_CALLBACK_ARGS_DECL );
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void Show( void );
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void Hide( void );
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};
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#endif // SFHUDCALLVOTEPANEL_H
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