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game/client/cstrike15/Scaleform/HUD/sfhudvotepanel.h
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game/client/cstrike15/Scaleform/HUD/sfhudvotepanel.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SFHUDVOTEPANEL_H
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#define SFHUDVOTEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif //_WIN32
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#include "sfhudflashinterface.h"
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#define VOTE_PANEL_NAME_TRUNCATE_AT 16 // number of name character displayed before truncation
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class SFHudVotePanel: public SFHudFlashInterface
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{
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public:
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explicit SFHudVotePanel( const char *value );
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virtual void ProcessInput( void );
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virtual void LevelInit( void );
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virtual void LevelShutdown( void );
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virtual void FlashReady( void );
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virtual bool PreUnloadFlash( void );
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virtual void FireGameEvent( IGameEvent * event );
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virtual void SetActive( bool bActive );
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//void TimerCallback( SCALEFORM_CALLBACK_ARGS_DECL );
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void VoteYes( SCALEFORM_CALLBACK_ARGS_DECL );
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void VoteNo( SCALEFORM_CALLBACK_ARGS_DECL );
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void UpdateYesNoButtonText( bool bShowOtherTeam = false );
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void Hide( void );
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virtual bool ShouldDraw( void );
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bool MsgFunc_CallVoteFailed( const CCSUsrMsg_CallVoteFailed &msg );
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bool MsgFunc_VoteStart( const CCSUsrMsg_VoteStart &msg );
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bool MsgFunc_VotePass( const CCSUsrMsg_VotePass &msg );
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bool MsgFunc_VoteFailed( const CCSUsrMsg_VoteFailed &msg );
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bool MsgFunc_VoteSetup( const CCSUsrMsg_VoteSetup &msg );
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void ShowVoteUI( wchar_t* headerText, wchar_t* voteText, bool bShowingOtherTeam = false );
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void OnThink( void );
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CUserMessageBinder m_UMCMsgCallVoteFailed;
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CUserMessageBinder m_UMCMsgVoteStart;
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CUserMessageBinder m_UMCMsgVotePass;
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CUserMessageBinder m_UMCMsgVoteFailed;
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CUserMessageBinder m_UMCMsgVoteSetup;
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private:
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void SetVoteActive( bool bActive );
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SFVALUE m_hVoteButtonBG;
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ISFTextObject* m_hVoteLocalCast;
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ISFTextObject* m_option1Text;
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ISFTextObject* m_option2Text;
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ISFTextObject* m_option1CountText;
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ISFTextObject* m_option2CountText;
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CUtlStringList m_VoteSetupIssues;
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CUtlStringList m_VoteSetupMapCycle;
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CUtlStringList m_VoteSetupChoices;
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bool m_bVoteActive;
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float m_flVoteResultCycleTime; // what time will we cycle to the result
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float m_flHideTime; // what time will we hide
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bool m_bVotePassed; // what mode are we going to cycle to
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int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter
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int m_nPotentialVotes; // If set, draw a line at this point to show the required bar length
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bool m_bIsYesNoVote;
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int m_nVoteChoicesCount;
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bool m_bPlayerVoted;
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int m_bPlayerLocalVote;
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float m_flPostVotedHideTime;
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bool m_bVisible;
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bool m_bHasFocus;
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int m_nVoteYes;
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int m_nVoteNo;
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};
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#endif // SFHUDVOTEPANEL_H
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