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game/client/cstrike15/gameui/basesavegamedialog.h
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71
game/client/cstrike15/gameui/basesavegamedialog.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef BASESAVEGAMEDIALOG_H
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#define BASESAVEGAMEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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#include "vgui/MouseCode.h"
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#include "keyvalues.h"
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#include "utlvector.h"
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#define SAVEGAME_MAPNAME_LEN 32
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#define SAVEGAME_COMMENT_LEN 80
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#define SAVEGAME_ELAPSED_LEN 32
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struct SaveGameDescription_t
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{
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char szShortName[64];
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char szFileName[128];
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char szMapName[SAVEGAME_MAPNAME_LEN];
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char szComment[SAVEGAME_COMMENT_LEN];
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char szType[64];
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char szElapsedTime[SAVEGAME_ELAPSED_LEN];
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char szFileTime[32];
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unsigned int iTimestamp;
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unsigned int iSize;
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};
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int SaveReadNameAndComment( FileHandle_t f, char *name, char *comment );
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//-----------------------------------------------------------------------------
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// Purpose: Base class for save & load game dialogs
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//-----------------------------------------------------------------------------
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class CBaseSaveGameDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CBaseSaveGameDialog, vgui::Frame );
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public:
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CBaseSaveGameDialog( vgui::Panel *parent, const char *name );
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static int __cdecl SaveGameSortFunc( const void *lhs, const void *rhs );
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protected:
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CUtlVector<SaveGameDescription_t> m_SaveGames;
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vgui::PanelListPanel *m_pGameList;
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virtual void OnScanningSaveGames() {}
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void DeleteSaveGame( const char *fileName );
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void ScanSavedGames();
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void CreateSavedGamesList();
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int GetSelectedItemSaveIndex();
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void AddSaveGameItemToList( int saveIndex );
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bool ParseSaveData( char const *pszFileName, char const *pszShortName, SaveGameDescription_t &save );
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private:
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MESSAGE_FUNC( OnPanelSelected, "PanelSelected" );
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};
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#endif // BASESAVEGAMEDIALOG_H
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