initial
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66
game/client/cstrike15/gameui/contentcontroldialog.h
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66
game/client/cstrike15/gameui/contentcontroldialog.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CONTENTCONTROLDIALOG_H
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#define CONTENTCONTROLDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CContentControlDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CContentControlDialog, vgui::Frame );
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public:
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explicit CContentControlDialog(vgui::Panel *parent);
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~CContentControlDialog();
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virtual void OnCommand( const char *command );
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virtual void OnClose();
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virtual void Activate();
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void ResetPassword();
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void ApplyPassword();
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bool IsPasswordEnabledInDialog();
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bool IsPasswordEnabled() { return ( m_szGorePW[0] != 0 ); }
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protected:
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void WriteToken( const char *str );
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bool CheckPassword( char const *oldPW, char const *newPW, bool enableContentControl );
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void UpdateContentControlStatus( void );
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void Explain( PRINTF_FORMAT_STRING char const *fmt, ... );
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void HashPassword(const char *newPW, char *hashBuffer, int maxlen );
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bool EnablePassword(const char *newPW);
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bool DisablePassword(const char *oldPW);
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enum
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{
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MAX_GORE_PW = 64,
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};
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char m_szGorePW[ MAX_GORE_PW ];
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bool m_bDefaultPassword;
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vgui::Label *m_pStatus;
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vgui::Button *m_pOK;
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vgui::TextEntry *m_pPassword;
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vgui::Label *m_pPasswordLabel;
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vgui::Label *m_pPassword2Label;
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vgui::TextEntry *m_pPassword2;
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vgui::Label *m_pExplain;
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};
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#endif // CONTENTCONTROLDIALOG_H
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