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39
game/client/cstrike15/gameui/cvarnegatecheckbutton.h
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39
game/client/cstrike15/gameui/cvarnegatecheckbutton.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CVARNEGATECHECKBUTTON_H
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#define CVARNEGATECHECKBUTTON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/CheckButton.h>
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class CCvarNegateCheckButton : public vgui::CheckButton
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{
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DECLARE_CLASS_SIMPLE( CCvarNegateCheckButton, vgui::CheckButton );
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public:
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CCvarNegateCheckButton( vgui::Panel *parent, const char *panelName, const char *text,
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char const *cvarname );
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~CCvarNegateCheckButton();
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virtual void SetSelected( bool state );
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virtual void Paint();
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void Reset();
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void ApplyChanges();
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bool HasBeenModified();
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private:
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MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" );
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char *m_pszCvarName;
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bool m_bStartState;
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};
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#endif // CVARNEGATECHECKBUTTON_H
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