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61
game/client/cstrike15/gameui/cvarslider.h
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61
game/client/cstrike15/gameui/cvarslider.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CVARSLIDER_H
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#define CVARSLIDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Slider.h>
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class CCvarSlider : public vgui::Slider
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{
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DECLARE_CLASS_SIMPLE( CCvarSlider, vgui::Slider );
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public:
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CCvarSlider( vgui::Panel *parent, const char *panelName );
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CCvarSlider( vgui::Panel *parent, const char *panelName, char const *caption,
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float minValue, float maxValue, char const *cvarname, bool bAllowOutOfRange=false );
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~CCvarSlider();
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void SetupSlider( float minValue, float maxValue, const char *cvarname, bool bAllowOutOfRange );
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void SetCVarName( char const *cvarname );
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void SetMinMaxValues( float minValue, float maxValue, bool bSetTickdisplay = true );
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void SetTickColor( Color color );
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virtual void Paint();
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void GetSettings( KeyValues *outResourceData );
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void ApplyChanges();
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float GetSliderValue();
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void SetSliderValue(float fValue);
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void Reset();
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bool HasBeenModified();
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private:
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MESSAGE_FUNC( OnSliderMoved, "SliderMoved" );
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MESSAGE_FUNC( OnApplyChanges, "ApplyChanges" );
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bool m_bAllowOutOfRange;
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bool m_bModifiedOnce;
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float m_fStartValue;
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int m_iStartValue;
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int m_iLastSliderValue;
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float m_fCurrentValue;
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char m_szCvarName[ 64 ];
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bool m_bCreatedInCode;
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float m_flMinValue;
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float m_flMaxValue;
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};
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#endif // CVARSLIDER_H
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