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157
game/client/cstrike15/gameui/cvartogglecheckbutton.cpp
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157
game/client/cstrike15/gameui/cvartogglecheckbutton.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cvartogglecheckbutton.h"
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#include "engineinterface.h"
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#include <vgui/IVGui.h>
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#include "tier1/keyvalues.h"
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#include "tier1/convar.h"
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#include "IGameUIFuncs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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vgui::Panel *CvarToggleCheckButton_Factory()
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{
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return new CCvarToggleCheckButton( NULL, NULL, "CvarToggleCheckButton", NULL );
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}
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DECLARE_BUILD_FACTORY_CUSTOM( CCvarToggleCheckButton, CvarToggleCheckButton_Factory );
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CCvarToggleCheckButton::CCvarToggleCheckButton( Panel *parent, const char *panelName, const char *text,
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char const *cvarname )
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: CheckButton( parent, panelName, text )
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{
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m_pszCvarName = cvarname ? strdup( cvarname ) : NULL;
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if (m_pszCvarName)
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{
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Reset();
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}
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AddActionSignalTarget( this );
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}
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CCvarToggleCheckButton::~CCvarToggleCheckButton()
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{
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if ( m_pszCvarName )
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{
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free( m_pszCvarName );
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}
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}
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void CCvarToggleCheckButton::Paint()
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{
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if ( !m_pszCvarName || !m_pszCvarName[ 0 ] )
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{
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BaseClass::Paint();
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return;
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}
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// Look up current value
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// bool value = engine->pfnGetCvarFloat( m_pszCvarName ) > 0.0f ? true : false;
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ConVarRef var( m_pszCvarName );
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if ( !var.IsValid() )
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return;
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bool value = var.GetBool();
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if ( value != m_bStartValue )
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//if ( value != IsSelected() )
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{
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SetSelected( value );
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m_bStartValue = value;
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}
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BaseClass::Paint();
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}
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void CCvarToggleCheckButton::ApplyChanges()
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{
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if ( !m_pszCvarName || !m_pszCvarName[ 0 ] )
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return;
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m_bStartValue = IsSelected();
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// engine->Cvar_SetValue( m_pszCvarName, m_bStartValue ? 1.0f : 0.0f );
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ConVarRef var( m_pszCvarName );
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var.SetValue( m_bStartValue );
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}
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void CCvarToggleCheckButton::Reset()
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{
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// m_bStartValue = engine->pfnGetCvarFloat( m_pszCvarName ) > 0.0f ? true : false;
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if ( !m_pszCvarName || !m_pszCvarName[ 0 ] )
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return;
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ConVarRef var( m_pszCvarName );
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if ( !var.IsValid() )
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return;
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m_bStartValue = var.GetBool();
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SetSelected(m_bStartValue);
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}
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bool CCvarToggleCheckButton::HasBeenModified()
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{
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return IsSelected() != m_bStartValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *panel -
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//-----------------------------------------------------------------------------
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void CCvarToggleCheckButton::SetSelected( bool state )
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{
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BaseClass::SetSelected( state );
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if ( !m_pszCvarName || !m_pszCvarName[ 0 ] )
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return;
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/*
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// Look up current value
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bool value = state;
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engine->Cvar_SetValue( m_pszCvarName, value ? 1.0f : 0.0f );*/
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}
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//-----------------------------------------------------------------------------
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void CCvarToggleCheckButton::OnButtonChecked()
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{
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if (HasBeenModified())
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{
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PostActionSignal(new KeyValues("ControlModified"));
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}
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}
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//-----------------------------------------------------------------------------
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void CCvarToggleCheckButton::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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const char *cvarName = inResourceData->GetString("cvar_name", "");
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const char *cvarValue = inResourceData->GetString("cvar_value", "");
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if( Q_stricmp( cvarName, "") == 0 )
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return;// Doesn't have cvar set up in res file, must have been constructed with it.
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if( m_pszCvarName )
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free( m_pszCvarName );// got a "", not a NULL from the create-control call
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m_pszCvarName = cvarName ? strdup( cvarName ) : NULL;
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if( Q_stricmp( cvarValue, "1") == 0 )
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m_bStartValue = true;
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else
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m_bStartValue = false;
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const ConVar *var = cvar->FindVar( m_pszCvarName );
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if ( var )
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{
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if( var->GetBool() )
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SetSelected( true );
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else
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SetSelected( false );
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}
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}
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