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59
game/client/cstrike15/gameui/labeledcommandcombobox.h
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59
game/client/cstrike15/gameui/labeledcommandcombobox.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef LABELEDCOMMANDCOMBOBOX_H
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#define LABELEDCOMMANDCOMBOBOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/ComboBox.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/Panel.h>
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#include "utlvector.h"
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class CLabeledCommandComboBox : public vgui::ComboBox
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{
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DECLARE_CLASS_SIMPLE( CLabeledCommandComboBox, vgui::ComboBox );
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public:
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CLabeledCommandComboBox(vgui::Panel *parent, const char *panelName);
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~CLabeledCommandComboBox();
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virtual void DeleteAllItems();
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virtual void AddItem(char const *text, char const *engineCommand);
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virtual void ActivateItem(int itemIndex);
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const char *GetActiveItemCommand();
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void SetInitialItem(int itemIndex);
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void ApplyChanges();
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void Reset();
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bool HasBeenModified();
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enum
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{
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MAX_NAME_LEN = 256,
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MAX_COMMAND_LEN = 256
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};
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private:
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MESSAGE_FUNC_CHARPTR( OnTextChanged, "TextChanged", text );
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struct COMMANDITEM
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{
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char name[ MAX_NAME_LEN ];
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char command[ MAX_COMMAND_LEN ];
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int comboBoxID;
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};
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CUtlVector< COMMANDITEM > m_Items;
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int m_iCurrentSelection;
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int m_iStartSelection;
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};
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#endif // LABELEDCOMMANDCOMBOBOX_H
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