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nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LOADGAMEDIALOG_H
#define LOADGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "basesavegamedialog.h"
#include "savegamedialog.h"
#include "savegamebrowserdialog.h"
#include "basepanel.h"
//-----------------------------------------------------------------------------
// Purpose: Displays game loading options
//-----------------------------------------------------------------------------
class CLoadGameDialog : public CBaseSaveGameDialog
{
DECLARE_CLASS_SIMPLE( CLoadGameDialog, CBaseSaveGameDialog );
public:
explicit CLoadGameDialog(vgui::Panel *parent);
~CLoadGameDialog();
virtual void OnCommand( const char *command );
};
//
//
//
class CLoadGameDialogXbox : public CSaveGameBrowserDialog
{
DECLARE_CLASS_SIMPLE( CLoadGameDialogXbox, CSaveGameBrowserDialog );
public:
explicit CLoadGameDialogXbox( vgui::Panel *parent );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnCommand(const char *command);
virtual void PerformSelectedAction( void );
virtual void PerformDeletion( void );
virtual void UpdateFooterOptions( void );
private:
void DeleteSaveGame( const SaveGameDescription_t *pSaveDesc );
};
#endif // LOADGAMEDIALOG_H