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game/client/cstrike15/gameui/optionssubvoice.h
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game/client/cstrike15/gameui/optionssubvoice.h
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//========= Copyright <20> Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//==========================================================================//
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#ifndef OPTIONS_SUB_VOICE_H
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#define OPTIONS_SUB_VOICE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/PropertyPage.h>
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typedef struct IVoiceTweak_s IVoiceTweak;
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class CCvarSlider;
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class CCvarToggleCheckButton;
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//-----------------------------------------------------------------------------
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// Purpose: Voice Details, Part of OptionsDialog
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//-----------------------------------------------------------------------------
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class COptionsSubVoice : public vgui::PropertyPage
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{
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DECLARE_CLASS_SIMPLE( COptionsSubVoice, vgui::PropertyPage );
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public:
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explicit COptionsSubVoice(vgui::Panel *parent);
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~COptionsSubVoice();
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virtual void OnResetData();
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virtual void OnApplyChanges();
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protected:
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virtual void OnThink(); // called every frame before painting, but only if panel is visible
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private:
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virtual void OnCommand( const char *command );
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MESSAGE_FUNC( OnPageHide, "PageHide" );
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MESSAGE_FUNC_INT( OnSliderMoved, "SliderMoved", position );
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MESSAGE_FUNC_INT( OnCheckButtonChecked, "CheckButtonChecked", state );
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MESSAGE_FUNC( OnControlModified, "ControlModified" );
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void StartTestMicrophone();
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void EndTestMicrophone();
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void UseCurrentVoiceParameters();
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void ResetVoiceParameters();
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IVoiceTweak *m_pVoiceTweak; // Engine voice tweak API.
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vgui::CheckButton *m_pMicBoost;
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vgui::ImagePanel *m_pMicMeter;
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vgui::ImagePanel *m_pMicMeter2;
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vgui::Button *m_pTestMicrophoneButton;
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vgui::Label *m_pMicrophoneSliderLabel;
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vgui::Slider *m_pMicrophoneVolume;
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vgui::Label *m_pReceiveSliderLabel;
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CCvarSlider *m_pReceiveVolume;
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// "Open mic" settings
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vgui::Label *m_pThresholdSliderLabel;
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CCvarSlider *m_pThresholdVolume;
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CCvarToggleCheckButton *m_pOpenMicEnableCheckButton;
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CCvarToggleCheckButton *m_pVoiceEnableCheckButton;
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int m_nVoiceThresholdValue;
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int m_nMicVolumeValue;
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bool m_bMicBoostSelected;
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bool m_bOpenMicSelected;
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float m_fReceiveVolume;
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int m_nReceiveSliderValue;
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bool m_bVoiceOn;
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};
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#endif // OPTIONS_SUB_VOICE_H
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