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game/client/cstrike15/gameui/savegamedialog.h
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68
game/client/cstrike15/gameui/savegamedialog.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SAVEGAMEDIALOG_H
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#define SAVEGAMEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basesavegamedialog.h"
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#include "savegamebrowserdialog.h"
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//-----------------------------------------------------------------------------
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// Purpose: Save game dialog
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//-----------------------------------------------------------------------------
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class CSaveGameDialog : public CBaseSaveGameDialog
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{
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DECLARE_CLASS_SIMPLE( CSaveGameDialog, CBaseSaveGameDialog );
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public:
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explicit CSaveGameDialog( vgui::Panel *parent );
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~CSaveGameDialog();
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virtual void Activate();
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static void FindSaveSlot( char *buffer, int bufsize );
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protected:
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virtual void OnCommand( const char *command );
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virtual void OnScanningSaveGames();
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};
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#define SAVE_NUM_ITEMS 4
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//
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//
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//
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// dgoodenough - GCC apparently does not consider "friend class foo;" as a forward declaration
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// of class foo. So we work around this by providing an explicit forward declaration.
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// PS3_BUILDFIX
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class CAsyncCtxSaveGame;
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class CSaveGameDialogXbox : public CSaveGameBrowserDialog
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{
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DECLARE_CLASS_SIMPLE( CSaveGameDialogXbox, CSaveGameBrowserDialog );
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public:
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explicit CSaveGameDialogXbox( vgui::Panel *parent );
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virtual void PerformSelectedAction( void );
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virtual void UpdateFooterOptions( void );
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virtual void OnCommand( const char *command );
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virtual void OnDoneScanningSaveGames( void );
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private:
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friend class CAsyncCtxSaveGame;
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void InitiateSaving();
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void SaveCompleted( CAsyncCtxSaveGame *pCtx );
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private:
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bool m_bGameSaving;
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bool m_bNewSaveAvailable;
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SaveGameDescription_t m_NewSaveDesc;
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};
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#endif // SAVEGAMEDIALOG_H
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