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game/client/cstrike15/gameui/textentrybox.h
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52
game/client/cstrike15/gameui/textentrybox.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003
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#ifndef TEXTENTRYBOX_H
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#define TEXTENTRYBOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "keyvalues.h"
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#include <vgui_controls/QueryBox.h>
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namespace vgui
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{
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class Frame;
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class TextEntry;
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class Panel;
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}
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class CCvarTextEntry;
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Popup dialog with a text entry, extending the QueryBox, which extends the MessageBox
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*/
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class CTextEntryBox : public vgui::QueryBox
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{
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public:
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CTextEntryBox(const char *title, const char *labelText, const char *entryText, bool isCvar, vgui::Panel *parent = NULL);
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virtual ~CTextEntryBox();
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virtual void PerformLayout(); ///< Layout override to position the label and text entry
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virtual void ShowWindow(vgui::Frame *pFrameOver); ///< Show window override to give focus to text entry
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private:
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typedef vgui::QueryBox BaseClass;
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protected:
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CCvarTextEntry *m_pCvarEntry;
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vgui::TextEntry *m_pEntry;
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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void OnCommand( const char *command); ///< Handle button presses
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};
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#endif // CVARTEXTENTRYBOX_H
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