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54
game/client/cstrike15/gameui/vcontrolslistpanel.h
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54
game/client/cstrike15/gameui/vcontrolslistpanel.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( VCONTROLSLISTPANEL_H )
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#define VCONTROLSLISTPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/SectionedListPanel.h>
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//-----------------------------------------------------------------------------
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// Purpose: Special list subclass to handle drawing of trap mode prompt on top of
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// lists client area
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//-----------------------------------------------------------------------------
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class VControlsListPanel : public vgui::SectionedListPanel
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{
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public:
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// Construction
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VControlsListPanel( vgui::Panel *parent, const char *listName );
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virtual ~VControlsListPanel();
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// Start/end capturing
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virtual void StartCaptureMode(vgui::HCursor hCursor = NULL);
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virtual void EndCaptureMode(vgui::HCursor hCursor = NULL);
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virtual bool IsCapturing();
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// Set which item should be associated with the prompt
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virtual void SetItemOfInterest(int itemID);
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virtual int GetItemOfInterest();
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void OnMouseDoublePressed(vgui::MouseCode code);
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private:
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void ApplySchemeSettings(vgui::IScheme *pScheme );
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// Are we showing the prompt?
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bool m_bCaptureMode;
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// If so, where?
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int m_nClickRow;
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// Font to use for showing the prompt
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vgui::HFont m_hFont;
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// panel used to edit
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class CInlineEditPanel *m_pInlineEditPanel;
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int m_iMouseX, m_iMouseY;
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typedef vgui::SectionedListPanel BaseClass;
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};
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#endif // VCONTROLSLISTPANEL_H
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