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58
game/client/cstrike15/gameui/weapon_finish_spec.h
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58
game/client/cstrike15/gameui/weapon_finish_spec.h
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// This information is extracted from the workbench weapon finish tool
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//
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#define NUM_WEAPON_FINISHES 10
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static const char* g_FinishList[NUM_WEAPON_FINISHES] =
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{
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"None",
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"Solid Color",
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"Hydrographic",
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"Spray-Paint",
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"Anodized",
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"Anodized Multicolored",
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"Anodized Airbrushed",
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"Custom Paint Job",
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"Patina",
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"Gunsmith"
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};
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// Make sure that these strings match "#SFUI_ItemInfo_FinishStyle_0, _1, ... etc." strings for localization of item certificate
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#define NUM_WEAPONS 33
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static const char* g_WeaponList[NUM_WEAPONS] =
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{
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"AK-47",
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"AUG",
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"AWP",
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"Desert Eagle",
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"Dual Berettas",
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"FAMAS",
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"Five-SeveN",
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"G3SG1",
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"Galil AR",
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"Glock-18",
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"M249",
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"M4A1-S",
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"M4A4",
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"MAC-10",
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"MAG-7",
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"MP7",
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"MP9",
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"Negev",
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"Nova",
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"P2000",
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"P250",
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"P90",
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"PP-Bizon",
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"SCAR-20",
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"SG 553",
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"SSG 08",
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"Sawed-Off Shotgun",
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"Tec-9",
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"UMP-45",
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"USP-S",
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"XM1014",
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"CZ75-Auto",
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"R8 Revolver"
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};
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