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106
game/client/game_controls/teammenu.h
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106
game/client/game_controls/teammenu.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TEAMMENU_H
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#define TEAMMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/Button.h>
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#include <game/client/iviewport.h>
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#include "GameEventListener.h"
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#include <vgui/KeyCode.h>
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#include <utlvector.h>
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namespace vgui
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{
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class RichText;
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class HTML;
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}
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class TeamFortressViewport;
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//-----------------------------------------------------------------------------
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// Purpose: Displays the team menu
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//-----------------------------------------------------------------------------
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] Added CGameEventListener for hooking cs_match_end_restart.
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//=============================================================================
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class CTeamMenu : public vgui::Frame, public IViewPortPanel, public CGameEventListener
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//=============================================================================
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// HPE_END
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//=============================================================================
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{
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private:
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DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
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public:
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CTeamMenu(IViewPort *pViewPort);
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virtual ~CTeamMenu();
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virtual const char *GetName( void ) { return PANEL_TEAM; }
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virtual void SetData(KeyValues *data) {};
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virtual void Reset() {};
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virtual void Update();
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virtual bool NeedsUpdate( void ) { return false; }
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virtual bool HasInputElements( void ) { return true; }
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virtual void ShowPanel( bool bShow );
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
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virtual bool IsVisible() { return BaseClass::IsVisible(); }
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] For hooking cs_match_end_restart.
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//=============================================================================
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// IGameEventListener interface:
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virtual void FireGameEvent( IGameEvent *event);
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//=============================================================================
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// HPE_END
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//=============================================================================
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virtual bool WantsBackgroundBlurred( void ) { return false; }
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public:
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void AutoAssign();
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protected:
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// int GetNumTeams() { return m_iNumTeams; }
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// VGUI2 overrides
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnKeyCodePressed(vgui::KeyCode code);
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// helper functions
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virtual void SetLabelText(const char *textEntryName, const char *text);
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virtual void LoadMapPage( const char *mapName );
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// virtual void MakeTeamButtons( void );
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// command callbacks
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// MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
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IViewPort *m_pViewPort;
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vgui::RichText *m_pMapInfo;
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vgui::HTML *m_pMapInfoHTML;
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// int m_iNumTeams;
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ButtonCode_t m_iJumpKey;
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ButtonCode_t m_iScoreBoardKey;
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char m_szMapName[ MAX_PATH ];
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};
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#endif // TEAMMENU_H
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