initial
This commit is contained in:
129
game/client/gameui/basemodpanel.h
Normal file
129
game/client/gameui/basemodpanel.h
Normal file
@ -0,0 +1,129 @@
|
||||
//========= Copyright <20> 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=====================================================================================//
|
||||
|
||||
#ifndef _BASEMODFACTORYBASEPANEL_H__
|
||||
#define _BASEMODFACTORYBASEPANEL_H__
|
||||
|
||||
#include "vgui_controls/Panel.h"
|
||||
#include "vgui_controls/Frame.h"
|
||||
#include "vgui_controls/Button.h"
|
||||
#include "tier1/utllinkedlist.h"
|
||||
#include "avi/ibik.h"
|
||||
#include "ixboxsystem.h"
|
||||
#include "matchmaking/imatchframework.h"
|
||||
|
||||
namespace BaseModUI
|
||||
{
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//=============================================================================
|
||||
class CBaseModPanel : public vgui::EditablePanel, public IMatchEventsSink
|
||||
{
|
||||
DECLARE_CLASS_SIMPLE( CBaseModPanel, vgui::EditablePanel );
|
||||
|
||||
public:
|
||||
CBaseModPanel();
|
||||
~CBaseModPanel();
|
||||
|
||||
// IMatchEventSink implementation
|
||||
public:
|
||||
virtual void OnEvent( KeyValues *pEvent );
|
||||
|
||||
public:
|
||||
static CBaseModPanel& GetSingleton();
|
||||
static CBaseModPanel* GetSingletonPtr();
|
||||
|
||||
void ReloadScheme();
|
||||
|
||||
bool IsLevelLoading();
|
||||
|
||||
void OnGameUIActivated();
|
||||
void OnGameUIHidden();
|
||||
void OpenFrontScreen();
|
||||
void RunFrame();
|
||||
void OnLevelLoadingStarted( char const *levelName, bool bShowProgressDialog );
|
||||
void OnLevelLoadingFinished( KeyValues *kvEvent );
|
||||
bool UpdateProgressBar(float progress, const char *statusText);
|
||||
void OnCreditsFinished(void);
|
||||
|
||||
bool IsReadyToWriteConfig( void );
|
||||
void StartExitingProcess( bool bWarmRestart );
|
||||
|
||||
void SetLastActiveUserId( int userId );
|
||||
int GetLastActiveUserId();
|
||||
|
||||
bool IsMenuBackgroundMovieValid( void );
|
||||
|
||||
bool IsBackgroundMusicPlaying();
|
||||
bool StartBackgroundMusic( float fVol );
|
||||
void UpdateBackgroundMusicVolume( float fVol );
|
||||
void ReleaseBackgroundMusic();
|
||||
|
||||
void SafeNavigateTo( Panel *pExpectedFrom, Panel *pDesiredTo, bool bAllowStealFocus );
|
||||
|
||||
#if defined( _GAMECONSOLE ) && defined( _DEMO )
|
||||
void OnDemoTimeout();
|
||||
#endif
|
||||
|
||||
protected:
|
||||
CBaseModPanel(const CBaseModPanel&);
|
||||
CBaseModPanel& operator=(const CBaseModPanel&);
|
||||
|
||||
void ApplySchemeSettings(vgui::IScheme *pScheme);
|
||||
void PaintBackground();
|
||||
|
||||
void OnCommand(const char *command);
|
||||
void OnSetFocus();
|
||||
virtual bool RequestInfo( KeyValues *data );
|
||||
|
||||
MESSAGE_FUNC( OnMovedPopupToFront, "OnMovedPopupToFront" );
|
||||
|
||||
private:
|
||||
void DrawColoredText( vgui::HFont hFont, int x, int y, unsigned int color, const char *pAnsiText );
|
||||
void DrawCopyStats();
|
||||
void OnEngineLevelLoadingSession( KeyValues *pEvent );
|
||||
bool ActivateBackgroundEffects();
|
||||
|
||||
// Background movie playback
|
||||
bool InitBackgroundMovie( void );
|
||||
void CalculateMovieParameters( void );
|
||||
bool RenderBackgroundMovie( float *pflFadeDelta ); // Render and update our BIK movie in the background
|
||||
void ShutdownBackgroundMovie( void );
|
||||
|
||||
BIKMaterial_t m_BIKHandle;
|
||||
IMaterial *m_pMovieMaterial;
|
||||
float m_flU0, m_flV0, m_flU1, m_flV1;
|
||||
float m_flMovieFadeInTime; // Time to be fully faded in
|
||||
bool m_bMovieFailed;
|
||||
|
||||
static CBaseModPanel* m_CFactoryBasePanel;
|
||||
|
||||
bool m_LevelLoading;
|
||||
vgui::HScheme m_UIScheme;
|
||||
int m_lastActiveUserId;
|
||||
|
||||
vgui::HFont m_hDefaultFont;
|
||||
|
||||
int m_iBackgroundImageID;
|
||||
int m_iFadeToBackgroundImageID;
|
||||
int m_iMovieTransitionImage;
|
||||
|
||||
int m_DelayActivation;
|
||||
int m_ExitingFrameCount;
|
||||
bool m_bWarmRestartMode;
|
||||
bool m_bClosingAllWindows;
|
||||
|
||||
float m_flBlurScale;
|
||||
float m_flLastBlurTime;
|
||||
|
||||
CUtlString m_backgroundMusic;
|
||||
int m_nBackgroundMusicGUID;
|
||||
bool m_bFadeMusicUp;
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user