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game/client/gameui/nuggets/ui_loadingprogress.cpp
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31
game/client/gameui/nuggets/ui_loadingprogress.cpp
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//=========== (C) Copyright Valve, L.L.C. All rights reserved. ===========
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#include "cbase.h"
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#include "ui_nugget.h"
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class CUiNuggetLoadingProgress : public CUiNuggetBase
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{
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public:
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CUiNuggetLoadingProgress()
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{
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m_pUiNuggetData->SetString( "map", "" );
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m_pUiNuggetData->SetFloat( "progress", 0.0f );
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}
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DECLARE_NUGGET_FN_MAP( CUiNuggetLoadingProgress, CUiNuggetBase );
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NUGGET_BROADCAST_FN( OnLevelLoadingProgress )
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{
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m_pUiNuggetData->MergeFrom( args, KeyValues::MERGE_KV_BORROW );
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return true;
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}
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virtual bool ShouldDeleteOnLastScreenDisconnect()
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{
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// bad to try to delete a static.
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return false;
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}
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};
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static CUiNuggetLoadingProgress g_nugget_loadingprogress;
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UI_NUGGET_FACTORY_GLOBAL_INSTANCE( CUiNuggetLoadingProgress, &g_nugget_loadingprogress, "loadingprogress" );
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