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game/client/gameui/nuggets/ui_sessions.cpp
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70
game/client/gameui/nuggets/ui_sessions.cpp
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//=========== (C) Copyright Valve, L.L.C. All rights reserved. ===========
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#include "cbase.h"
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#include "ui_nugget.h"
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class CUiNuggetSessions : public CUiNuggetBase
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{
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DECLARE_NUGGET_FN_MAP( CUiNuggetSessions, CUiNuggetBase );
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NUGGET_FN( CloseSession )
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{
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g_pMatchFramework->CloseSession();
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return NULL;
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}
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NUGGET_FN( CreateSession )
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{
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args->SetName( "settings" );
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g_pMatchFramework->CreateSession( args );
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return NULL;
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}
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NUGGET_FN( MatchSession )
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{
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args->SetName( "settings" );
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g_pMatchFramework->MatchSession( args );
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return NULL;
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}
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NUGGET_FN( SessionSystemData )
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{
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if ( IMatchSession *p = g_pMatchFramework->GetMatchSession() )
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{
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KeyValues *kv = p->GetSessionSystemData();
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return kv ? kv->MakeCopy() : NULL;
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}
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return NULL;
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}
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NUGGET_FN( SessionSettings )
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{
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if ( IMatchSession *p = g_pMatchFramework->GetMatchSession() )
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{
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KeyValues *kv = p->GetSessionSettings();
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return kv ? kv->MakeCopy() : NULL;
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}
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return NULL;
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}
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NUGGET_FN( SessionUpdateSettings )
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{
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if ( IMatchSession *p = g_pMatchFramework->GetMatchSession() )
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{
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args->SetName( "settings" );
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p->UpdateSessionSettings( args );
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}
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return NULL;
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}
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NUGGET_FN( SessionCommand )
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{
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if ( IMatchSession *p = g_pMatchFramework->GetMatchSession() )
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{
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p->Command( args->GetFirstSubKey() );
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}
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return NULL;
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}
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};
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UI_NUGGET_FACTORY_SINGLETON( CUiNuggetSessions, "sessions" );
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