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game/client/gameui/sys_utils.h
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49
game/client/gameui/sys_utils.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SYS_UTILS_H
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#define SYS_UTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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typedef int WHANDLE;
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// ERROR HANDLING
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extern const unsigned int SYS_NO_ERROR;
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extern const unsigned int SYS_ERROR_INVALID_HANDLE;
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void Sys_SetLastError(unsigned long error);
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unsigned long Sys_GetLastError();
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// MUTEX HANDLING
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WHANDLE Sys_CreateMutex(const char *mutexName);
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void Sys_ReleaseMutex(WHANDLE mutexHandle);
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// MUTEX SYNCHRONIZATION
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extern const unsigned int SYS_WAIT_OBJECT_0;
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extern const unsigned int SYS_WAIT_ABANDONED;
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unsigned int Sys_WaitForSingleObject(WHANDLE mutexHandle, int milliseconds);
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// window handling
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unsigned int Sys_RegisterWindowMessage(const char *msgName);
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WHANDLE Sys_FindWindow(const char *className, const char *windowName);
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void Sys_EnumWindows(void *callbackFunction, int lparam);
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void Sys_GetWindowText(WHANDLE wnd, char *buffer, int bufferSize);
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void Sys_PostMessage(WHANDLE wnd, unsigned int msg, unsigned int wParam, unsigned int lParam);
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WHANDLE Sys_CreateWindowEx(const char *windowName);
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void Sys_DestroyWindow(WHANDLE wnd);
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// mouse
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void Sys_SetCursorPos(int x, int y);
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#endif // SYS_UTILS_H
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