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84
game/client/hud_basetimer.cpp
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84
game/client/hud_basetimer.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws a timer in the format "Minutes:Seconds"
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// Seconds are padded with zeros
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include "hud_basetimer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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CHudBaseTimer::CHudBaseTimer(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
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{
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m_iMinutes = 0;
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m_iSeconds = 0;
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SetLabelText(L"");
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}
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void CHudBaseTimer::SetMinutes(int minutes)
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{
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m_iMinutes = minutes;
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}
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void CHudBaseTimer::SetSeconds(int seconds)
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{
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m_iSeconds = seconds;
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}
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void CHudBaseTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs)
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{
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surface()->DrawSetTextFont(font);
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wchar_t unicode[6];
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V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs);
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surface()->DrawSetTextPos(xpos, ypos);
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surface()->DrawUnicodeString( unicode );
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}
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void CHudBaseTimer::Paint()
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{
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float alpha = m_flAlphaOverride / 255;
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Color fgColor = GetFgColor();
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fgColor[3] *= alpha;
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SetFgColor( fgColor );
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surface()->DrawSetTextColor(GetFgColor());
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PaintTime( m_hNumberFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds );
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// draw the overbright blur
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for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
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{
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if (fl >= 1.0f)
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{
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PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
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}
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else
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{
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// draw a percentage of the last one
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Color col = GetFgColor();
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col[3] *= fl;
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surface()->DrawSetTextColor(col);
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PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
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}
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}
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BaseClass::PaintLabel();
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}
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void CHudBaseTimer::SetToPrimaryColor()
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{
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SetFgColor(m_TextColor);
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}
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void CHudBaseTimer::SetToSecondaryColor()
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{
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SetFgColor(m_FlashColor);
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}
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