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game/client/menu.h
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90
game/client/menu.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_MENU_H
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#define HUD_MENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#define MENU_SELECTION_TIMEOUT 5.0f
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudMenu : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudMenu, vgui::Panel );
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public:
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explicit CHudMenu( const char *pElementName );
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void Init( void );
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void VidInit( void );
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void Reset( void );
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virtual bool ShouldDraw( void );
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bool MsgFunc_ShowMenu( const CCSUsrMsg_ShowMenu &msg );
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void HideMenu( void );
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void ShowMenu( const char * menuName, int keySlot );
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void ShowMenu_KeyValueItems( KeyValues *pKV );
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bool IsMenuOpen( void );
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void SelectMenuItem( int menu_item );
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CUserMessageBinder m_UMCMsgShowMenu;
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private:
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virtual void OnThink();
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virtual void Paint();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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void ProcessText( void );
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void PaintString( const wchar_t *text, int textlen, vgui::HFont& font, int x, int y );
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struct ProcessedLine
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{
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int menuitem; // -1 for just text
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int startchar;
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int length;
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int pixels;
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int height;
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};
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CUtlVector< ProcessedLine > m_Processed;
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int m_nMaxPixels;
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int m_nHeight;
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bool m_bMenuDisplayed;
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int m_bitsValidSlots;
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float m_flShutoffTime;
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int m_nSelectedItem;
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bool m_bMenuTakesInput;
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float m_flSelectionTime;
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CPanelAnimationVar( float, m_flOpenCloseTime, "OpenCloseTime", "1" );
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CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
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CPanelAnimationVar( float, m_flTextScan, "TextScane", "1" );
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CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255.0" );
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CPanelAnimationVar( float, m_flSelectionAlphaOverride, "SelectionAlpha", "255.0" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "MenuTextFont" );
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CPanelAnimationVar( vgui::HFont, m_hItemFont, "ItemFont", "MenuItemFont" );
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CPanelAnimationVar( vgui::HFont, m_hItemFontPulsing, "ItemFontPulsing", "MenuItemFontPulsing" );
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CPanelAnimationVar( Color, m_MenuColor, "MenuColor", "MenuColor" );
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CPanelAnimationVar( Color, m_ItemColor, "MenuItemColor", "ItemColor" );
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CPanelAnimationVar( Color, m_BoxColor, "MenuBoxColor", "MenuBoxBg" );
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};
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#endif // HUD_MENU_H
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