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game/client/portal2/gameui/createmultiplayergameserverpage.h
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56
game/client/portal2/gameui/createmultiplayergameserverpage.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CREATEMULTIPLAYERGAMESERVERPAGE_H
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#define CREATEMULTIPLAYERGAMESERVERPAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/PropertyPage.h>
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#include "cvartogglecheckbutton.h"
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//-----------------------------------------------------------------------------
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// Purpose: server options page of the create game server dialog
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//-----------------------------------------------------------------------------
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class CCreateMultiplayerGameServerPage : public vgui::PropertyPage
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{
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DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameServerPage, vgui::PropertyPage );
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public:
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CCreateMultiplayerGameServerPage(vgui::Panel *parent, const char *name);
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~CCreateMultiplayerGameServerPage();
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// returns currently entered information about the server
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void SetMap(const char *name);
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bool IsRandomMapSelected();
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const char *GetMapName();
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// CS Bots
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void EnableBots( KeyValues *data );
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int GetBotQuota( void );
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bool GetBotsEnabled( void );
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protected:
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virtual void OnApplyChanges();
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MESSAGE_FUNC( OnCheckButtonChecked, "CheckButtonChecked" );
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private:
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void LoadMapList();
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void LoadMaps( const char *pszPathID );
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vgui::ComboBox *m_pMapList;
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vgui::CheckButton *m_pEnableBotsCheck;
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CCvarToggleCheckButton *m_pEnableTutorCheck;
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KeyValues *m_pSavedData;
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enum { DATA_STR_LENGTH = 64 };
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char m_szMapName[DATA_STR_LENGTH];
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};
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#endif // CREATEMULTIPLAYERGAMESERVERPAGE_H
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