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game/server/entityblocker.h
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28
game/server/entityblocker.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENTITYBLOCKER_H
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#define ENTITYBLOCKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//==================================================================================================================
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// Entity Blocker
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//==================================================================================================================
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class CEntityBlocker : public CBaseEntity
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{
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DECLARE_CLASS( CEntityBlocker, CBaseEntity );
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public:
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static CEntityBlocker *Create( const Vector &origin, const Vector &mins, const Vector &maxs, CBaseEntity *pOwner = NULL, bool bBlockPhysics = false );
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void Spawn( void );
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bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace );
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};
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#endif // ENTITYBLOCKER_H
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