initial
This commit is contained in:
53
game/server/env_ambient_light.cpp
Normal file
53
game/server/env_ambient_light.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Ambient light controller entity.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#include "cbase.h"
|
||||
#include "spatialentity.h"
|
||||
#include "env_ambient_light.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
|
||||
#define AMBIENT_LIGHT_ENT_THINK_RATE TICK_INTERVAL
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_ambient_light, CEnvAmbientLight);
|
||||
|
||||
BEGIN_DATADESC( CEnvAmbientLight )
|
||||
DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "Color" ),
|
||||
DEFINE_FIELD( m_vecColor, FIELD_VECTOR ),
|
||||
DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColor", InputSetColor ),
|
||||
END_DATADESC()
|
||||
|
||||
IMPLEMENT_SERVERCLASS_ST(CEnvAmbientLight, DT_EnvAmbientLight)
|
||||
SendPropVector( SENDINFO(m_vecColor), 0, SPROP_NOSCALE),
|
||||
END_SEND_TABLE()
|
||||
|
||||
|
||||
void CEnvAmbientLight::Spawn( void )
|
||||
{
|
||||
BaseClass::Spawn();
|
||||
|
||||
m_vecColor.SetX( static_cast<float>( m_Color.r ) / 255.0f );
|
||||
m_vecColor.SetY( static_cast<float>( m_Color.g ) / 255.0f );
|
||||
m_vecColor.SetZ( static_cast<float>( m_Color.b ) / 255.0f );
|
||||
}
|
||||
|
||||
|
||||
void CEnvAmbientLight::InputSetColor(inputdata_t &inputdata)
|
||||
{
|
||||
m_Color = inputdata.value.Color32();
|
||||
m_vecColor.SetX( static_cast<float>( m_Color.r ) / 255.0f );
|
||||
m_vecColor.SetY( static_cast<float>( m_Color.g ) / 255.0f );
|
||||
m_vecColor.SetZ( static_cast<float>( m_Color.b ) / 255.0f );
|
||||
}
|
||||
|
||||
|
||||
void CEnvAmbientLight::SetColor( const Vector &vecColor )
|
||||
{
|
||||
m_vecColor = vecColor;
|
||||
}
|
||||
Reference in New Issue
Block a user