initial
This commit is contained in:
67
game/server/func_movelinear.h
Normal file
67
game/server/func_movelinear.h
Normal file
@@ -0,0 +1,67 @@
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef FUNC_MOVELINEAR_H
|
||||
#define FUNC_MOVELINEAR_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "basetoggle.h"
|
||||
#include "entityoutput.h"
|
||||
|
||||
|
||||
class IPhysicsFluidController;
|
||||
|
||||
|
||||
class CFuncMoveLinear : public CBaseToggle
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CFuncMoveLinear, CBaseToggle );
|
||||
DECLARE_SERVERCLASS();
|
||||
|
||||
IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_vecVelocity );
|
||||
IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_fFlags );
|
||||
|
||||
void Spawn( void );
|
||||
void Precache( void );
|
||||
bool CreateVPhysics( void );
|
||||
bool ShouldSavePhysics( void );
|
||||
|
||||
void MoveTo(Vector vPosition, float flSpeed);
|
||||
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||||
void MoveDone( void );
|
||||
void StopMoveSound( void );
|
||||
void Blocked( CBaseEntity *pOther );
|
||||
void SetPosition( float flPosition );
|
||||
|
||||
int DrawDebugTextOverlays(void);
|
||||
|
||||
// Input handlers
|
||||
void InputOpen( inputdata_t &inputdata );
|
||||
void InputClose( inputdata_t &inputdata );
|
||||
void InputSetPosition( inputdata_t &inputdata );
|
||||
void InputSetSpeed( inputdata_t &inputdata );
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
Vector m_vecMoveDir; // Move direction.
|
||||
|
||||
string_t m_soundStart; // start and looping sound
|
||||
string_t m_soundStop; // stop sound
|
||||
string_t m_currentSound; // sound I'm playing
|
||||
|
||||
float m_flBlockDamage; // Damage inflicted when blocked.
|
||||
float m_flStartPosition; // Position of brush when spawned
|
||||
float m_flMoveDistance; // Total distance the brush can move
|
||||
|
||||
IPhysicsFluidController *m_pFluidController;
|
||||
|
||||
// Outputs
|
||||
COutputEvent m_OnFullyOpen;
|
||||
COutputEvent m_OnFullyClosed;
|
||||
};
|
||||
#endif // FUNC_MOVELINEAR_H
|
||||
Reference in New Issue
Block a user