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game/server/h_cycler.h
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41
game/server/h_cycler.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef H_CYCLER_H
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#define H_CYCLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCycler : public CAI_BaseNPC
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{
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public:
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DECLARE_CLASS( CCycler, CAI_BaseNPC );
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void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
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virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); }
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int OnTakeDamage( const CTakeDamageInfo &info );
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void Spawn( void );
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void Precache( void );
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void Think( void );
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//void Pain( float flDamage );
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void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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// Don't treat as a live target
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virtual bool IsAlive( void ) { return false; }
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// Inputs
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void InputSetSequence( inputdata_t &inputdata );
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DECLARE_DATADESC();
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int m_animate;
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};
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#endif // H_CYCLER_H
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