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game/server/inforemarkable.h
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44
game/server/inforemarkable.h
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//========= Copyright <20> 1996-2008, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Definition of the info_remarkable entity.
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// This entity is a quick and dirty hack to provide writers
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// with some kind of object that characters can remark upon.
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// It is not performant, because it relies upon each character
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// polling over each of these for visibility. A better approach
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// will be an object that is notified by the engine when it is within
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// a character's view.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef INFOREMARKABLE_H
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#define INFOREMARKABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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#include "utllinkedlist.h"
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class CInfoRemarkable : public CPointEntity
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{
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public:
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DECLARE_CLASS( CInfoRemarkable, CPointEntity );
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DECLARE_DATADESC();
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typedef CUtlLinkedList< CInfoRemarkable * > tRemarkableList;
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static tRemarkableList *GetListOfAllThatIsRemarkable( void );
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~CInfoRemarkable();
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void Spawn( void );
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inline void ResetCount( void ) { m_iTimesRemarkedUpon = 0; } // reset the number of times commented upon (eg at map restart)
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inline const char *GetRemarkContext( void ) const
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{ return m_szRemarkContext.ToCStr(); }
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int m_iTimesRemarkedUpon;
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//FIX protected:
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string_t m_szRemarkContext;
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};
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#endif
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