This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

46
game/server/logicrelay.h Normal file
View File

@@ -0,0 +1,46 @@
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef LOGICRELAY_H
#define LOGICRELAY_H
#include "cbase.h"
#include "entityinput.h"
#include "entityoutput.h"
#include "eventqueue.h"
class CLogicRelay : public CLogicalEntity
{
public:
DECLARE_CLASS( CLogicRelay, CLogicalEntity );
CLogicRelay();
void Activate();
void Think();
// Input handlers
void InputEnable( inputdata_t &inputdata );
void InputEnableRefire( inputdata_t &inputdata ); // Private input handler, not in FGD
void InputDisable( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
void InputTrigger( inputdata_t &inputdata );
void InputCancelPending( inputdata_t &inputdata );
DECLARE_DATADESC();
// Outputs
COutputEvent m_OnTrigger;
COutputEvent m_OnSpawn;
private:
bool m_bDisabled;
bool m_bWaitForRefire; // Set to disallow a refire while we are waiting for our outputs to finish firing.
};
#endif //LOGICRELAY_H