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game/server/spotlightend.h
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47
game/server/spotlightend.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dynamic light at the end of a spotlight
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SPOTLIGHTEND_H
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#define SPOTLIGHTEND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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class CSpotlightEnd : public CBaseEntity
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS( CSpotlightEnd, CBaseEntity );
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void Spawn( void );
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int ObjectCaps( void )
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{
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// Don't save and don't go across transitions
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return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE;
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}
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DECLARE_SERVERCLASS();
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public:
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CNetworkVar( float, m_flLightScale );
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CNetworkVar( float, m_Radius );
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// CNetworkVector( m_vSpotlightDir );
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// CNetworkVector( m_vSpotlightOrg );
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Vector m_vSpotlightDir;
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Vector m_vSpotlightOrg;
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};
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#endif //SPOTLIGHTEND_H
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