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game/shared/cstrike15/weapon_hegrenade.cpp
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55
game/shared/cstrike15/weapon_hegrenade.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_csbase.h"
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#include "gamerules.h"
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#include "npcevent.h"
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#include "engine/IEngineSound.h"
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#include "weapon_hegrenade.h"
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#ifdef CLIENT_DLL
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#else
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#include "cs_player.h"
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#include "items.h"
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#include "hegrenade_projectile.h"
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#endif
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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#define GRENADE_TIMER 3.0f //Seconds
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IMPLEMENT_NETWORKCLASS_ALIASED( HEGrenade, DT_HEGrenade )
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BEGIN_NETWORK_TABLE(CHEGrenade, DT_HEGrenade)
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CHEGrenade )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS_ALIASED( weapon_hegrenade, HEGrenade );
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PRECACHE_REGISTER( weapon_hegrenade );
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CHEGrenade )
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END_DATADESC()
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void CHEGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo )
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{
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CHEGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, weaponInfo, GRENADE_TIMER );
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}
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#endif
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