This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef WEAPON_SENSORGRENADE_H
#define WEAPON_SENSORGRENADE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_basecsgrenade.h"
#ifdef CLIENT_DLL
#define CSensorGrenade C_SensorGrenade
#endif
//-----------------------------------------------------------------------------
// SensorGrenade grenades
//-----------------------------------------------------------------------------
class CSensorGrenade : public CBaseCSGrenade
{
public:
DECLARE_CLASS( CSensorGrenade, CBaseCSGrenade );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CSensorGrenade() {}
virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_TAGRENADE; }
#if !defined( CLIENT_DLL )
DECLARE_DATADESC();
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo );
virtual void ShotDetonate( CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo );
#endif
private:
CSensorGrenade( const CSensorGrenade& );
};
#endif // WEAPON_SENSORGRENADE_H