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45
game/shared/cstrike15/weapon_sensorgrenade.h
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45
game/shared/cstrike15/weapon_sensorgrenade.h
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef WEAPON_SENSORGRENADE_H
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#define WEAPON_SENSORGRENADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_basecsgrenade.h"
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#ifdef CLIENT_DLL
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#define CSensorGrenade C_SensorGrenade
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#endif
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//-----------------------------------------------------------------------------
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// SensorGrenade grenades
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//-----------------------------------------------------------------------------
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class CSensorGrenade : public CBaseCSGrenade
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{
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public:
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DECLARE_CLASS( CSensorGrenade, CBaseCSGrenade );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CSensorGrenade() {}
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virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_TAGRENADE; }
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#if !defined( CLIENT_DLL )
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DECLARE_DATADESC();
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo );
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virtual void ShotDetonate( CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo );
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#endif
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private:
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CSensorGrenade( const CSensorGrenade& );
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};
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#endif // WEAPON_SENSORGRENADE_H
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