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76
game/shared/cstrike15/weapon_sg552.cpp
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76
game/shared/cstrike15/weapon_sg552.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_csbasegun.h"
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#if defined( CLIENT_DLL )
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#define CWeaponSG552 C_WeaponSG552
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#include "c_cs_player.h"
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#else
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#include "cs_player.h"
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#endif
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class CWeaponSG552 : public CWeaponCSBaseGun
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{
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public:
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DECLARE_CLASS( CWeaponSG552, CWeaponCSBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CWeaponSG552();
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virtual void PrimaryAttack();
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virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_SG552; }
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#ifdef CLIENT_DLL
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virtual bool DoesHideViewModelWhenZoomed( void ) { return false; }
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#endif
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private:
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CWeaponSG552( const CWeaponSG552 & );
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};
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponSG552, DT_WeaponSG552 )
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BEGIN_NETWORK_TABLE( CWeaponSG552, DT_WeaponSG552 )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CWeaponSG552 )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS_ALIASED( weapon_sg552, WeaponSG552 );
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// PRECACHE_REGISTER( weapon_sg552 );
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CWeaponSG552::CWeaponSG552()
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{
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}
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void CWeaponSG552::PrimaryAttack()
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{
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CCSPlayer *pPlayer = GetPlayerOwner();
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if ( !pPlayer )
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return;
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bool bZoomed = pPlayer->GetFOV() < pPlayer->GetDefaultFOV();
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float flCycleTime = GetCycleTime();
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if ( bZoomed )
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flCycleTime = 0.135f;
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CSBaseGunFire( flCycleTime, m_weaponMode );
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}
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