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game/shared/econ/econ_game_account.h
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49
game/shared/econ/econ_game_account.h
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//========= Copyright (c), Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds the CEconGameAccount object
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ECON_GAME_ACCOUNT_H
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#define ECON_GAME_ACCOUNT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsdk/schemasharedobject.h"
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#include "rtime.h"
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enum
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{
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kGameAccountFlags_ConvertedUniques = 1 << 0,
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kGameAccountFlags_MadeFirstPurchase = 1 << 1,
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kGameAccountFlags_ConvertItemFlagsToOrigin = 1 << 2,
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kGameAccountFlags_ConvertPackageItemGrants = 1 << 3,
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kGameAccountFlags_RemoveCafeOrSchoolItems = 1 << 4,
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kGameAccountFlags_CleanupItemNames = 1 << 5,
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kGameAccountFlags_NeedToChooseMostHelpfulFriend = 1 << 6,
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kGameAccountFlags_DONT_USE_THIS_BUI_LIES = 1 << 7, // some accounts might have this set! it used to be the "needs to thank a friend" bit
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kGameAccountFlags_OwnedGameServersDisabled = 1 << 8,
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kGameAccountFlags_UpdatedEquippedSlots = 1 << 9,
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kGameAccountFlags_MadeFirstWebPurchase = 1 << 10,
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};
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//---------------------------------------------------------------------------------
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// Purpose: All the account-level information that the GC tracks
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//---------------------------------------------------------------------------------
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class CEconGameAccount : public GCSDK::CSchemaSharedObject< CSchGameAccount, k_EEconTypeGameAccount >
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{
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#ifdef GC_DLL
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DECLARE_CLASS_MEMPOOL( CEconGameAccount );
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#endif
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public:
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CEconGameAccount() {}
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CEconGameAccount( uint32 unAccountID )
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{
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Obj().m_unAccountID = unAccountID;
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}
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};
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#endif //ECON_GAME_ACCOUNT_H
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