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game/shared/econ/econ_game_account_client.h
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game/shared/econ/econ_game_account_client.h
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//========= Copyright (c), Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds the CEconGameAccountClient object
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ECON_GAME_ACCOUNT_CLIENT_H
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#define ECON_GAME_ACCOUNT_CLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsdk/protobufsharedobject.h"
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#include "base_gcmessages.pb.h"
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#include "cstrike15_gcmessages.pb.h"
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enum EGameAccountElevatedState_t
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{
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k_EGameAccountElevatedState_None, // account has no verified phone on file
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k_EGameAccountElevatedState_NotIdentifying, // account has phone, but it's not identifying
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k_EGameAccountElevatedState_AwaitingCooldown, // account has identifying phone, but it cannot be used to become elevated yet (cooldown on changes)
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k_EGameAccountElevatedState_Eligible, // account is apriori eligible to become premium, just needs to ask!
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k_EGameAccountElevatedState_EligibleWithTakeover, // account is completely eligible, just need to confirm the phone takeover
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k_EGameAccountElevatedState_Elevated, // account is fully elevated to premium
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k_EGameAccountElevatedState_AccountCooldown, // account has identifying phone, but it is a different phone than recently used for upgrading (so account has a cooldown)
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};
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//---------------------------------------------------------------------------------
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// Purpose: All the account-level information that the GC tracks
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//---------------------------------------------------------------------------------
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class CEconGameAccountClient : public GCSDK::CProtoBufSharedObject< CSOEconGameAccountClient, k_EEconTypeGameAccountClient >
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{
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public:
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uint32 ComputeXpBonusFlagsNow() const;
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};
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// Persona data shared to the game server
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class CEconPersonaDataPublic : public GCSDK::CProtoBufSharedObject < CSOPersonaDataPublic, k_EEconTypePersonaDataPublic >
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{
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public:
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};
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#endif //ECON_GAME_ACCOUNT_CLIENT_H
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