initial
This commit is contained in:
85
game/shared/predicted_viewmodel.h
Normal file
85
game/shared/predicted_viewmodel.h
Normal file
@@ -0,0 +1,85 @@
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef PREDICTED_VIEWMODEL_H
|
||||
#define PREDICTED_VIEWMODEL_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "predictable_entity.h"
|
||||
#include "utlvector.h"
|
||||
#include "baseplayer_shared.h"
|
||||
#include "shared_classnames.h"
|
||||
#if defined( CSTRIKE15 )
|
||||
#include "weapon_csbase.h"
|
||||
#ifdef CLIENT_DLL
|
||||
#include "c_cs_player.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
#define CPredictedViewModel C_PredictedViewModel
|
||||
#endif
|
||||
|
||||
class CPredictedViewModel : public CBaseViewModel
|
||||
{
|
||||
DECLARE_CLASS( CPredictedViewModel, CBaseViewModel );
|
||||
public:
|
||||
|
||||
DECLARE_NETWORKCLASS();
|
||||
|
||||
CPredictedViewModel( void );
|
||||
virtual ~CPredictedViewModel( void );
|
||||
|
||||
virtual void CalcViewModelLag( Vector& origin, QAngle& angles, QAngle& original_angles );
|
||||
virtual void AddViewModelBob( CBasePlayer *owner, Vector& eyePosition, QAngle& eyeAngles );
|
||||
virtual void ApplyViewModelPitchAndDip( CBasePlayer *owner, Vector& origin, QAngle& angles );
|
||||
|
||||
#if defined( CSTRIKE15 )
|
||||
virtual void CalcViewModelView( CBasePlayer *owner, const Vector& eyePosition, const QAngle& eyeAngles );
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
BobState_t &GetBobState() { return m_BobState; }
|
||||
#endif //CLIENT_DLL
|
||||
|
||||
#endif //CSTRIKE15
|
||||
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
virtual bool ShouldPredict( void )
|
||||
{
|
||||
if ( C_BasePlayer::IsLocalPlayer( GetOwner() ) )
|
||||
return true;
|
||||
|
||||
return BaseClass::ShouldPredict();
|
||||
}
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
|
||||
// This is used to lag the angles.
|
||||
CInterpolatedVar<QAngle> m_LagAnglesHistory;
|
||||
QAngle m_vLagAngles;
|
||||
Vector m_vPredictedOffset;
|
||||
|
||||
CPredictedViewModel( const CPredictedViewModel & ); // not defined, not accessible
|
||||
|
||||
#if defined( CSTRIKE15 )
|
||||
protected:
|
||||
BobState_t m_BobState; // view model head bob state
|
||||
QAngle m_vLoweredWeaponOffset;
|
||||
float m_flInaccuracyTilt;
|
||||
float m_flOldAccuracyDiffSmoothed;
|
||||
#endif //CSTRIKE15
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // PREDICTED_VIEWMODEL_H
|
||||
Reference in New Issue
Block a user