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gcsdk/steamextra/tier1/murmurhash3.cpp
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74
gcsdk/steamextra/tier1/murmurhash3.cpp
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//======= Copyright <20> Valve Corporation, All rights reserved. =================
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//
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// Public domain MurmurHash3 by Austin Appleby is a very solid general-purpose
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// hash with a 32-bit output. References:
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// http://code.google.com/p/smhasher/ (home of MurmurHash3)
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// https://sites.google.com/site/murmurhash/avalanche
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// http://www.strchr.com/hash_functions
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//
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//=============================================================================
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#include <stdafx.h>
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#include "murmurhash3.h"
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//-----------------------------------------------------------------------------
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uint32 MurmurHash3_32( const void * key, size_t len, uint32 seed, bool bCaselessStringVariant )
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{
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const uint8 * data = (const uint8*)key;
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const ptrdiff_t nblocks = len / 4;
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uint32 uSourceBitwiseAndMask = 0xDFDFDFDF | ((uint32)bCaselessStringVariant - 1);
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uint32 h1 = seed;
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//----------
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// body
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const uint32 * blocks = (const uint32 *)(data + nblocks*4);
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for(ptrdiff_t i = -nblocks; i; i++)
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{
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uint32 k1 = LittleDWord(blocks[i]);
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k1 &= uSourceBitwiseAndMask;
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k1 *= 0xcc9e2d51;
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k1 = (k1 << 15) | (k1 >> 17);
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k1 *= 0x1b873593;
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h1 ^= k1;
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h1 = (h1 << 13) | (h1 >> 19);
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h1 = h1*5+0xe6546b64;
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}
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//----------
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// tail
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const uint8 * tail = (const uint8*)(data + nblocks*4);
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uint32 k1 = 0;
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switch(len & 3)
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{
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case 3: k1 ^= tail[2] << 16;
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case 2: k1 ^= tail[1] << 8;
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case 1: k1 ^= tail[0];
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k1 &= uSourceBitwiseAndMask;
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k1 *= 0xcc9e2d51;
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k1 = (k1 << 15) | (k1 >> 17);
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k1 *= 0x1b873593;
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h1 ^= k1;
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};
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//----------
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// finalization
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h1 ^= len;
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h1 ^= h1 >> 16;
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h1 *= 0x85ebca6b;
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h1 ^= h1 >> 13;
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h1 *= 0xc2b2ae35;
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h1 ^= h1 >> 16;
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return h1;
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}
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