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hammer/maplineoccluder.h
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86
hammer/maplineoccluder.h
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//========= Copyright <20> 1996-2009, Valve Corporation, All rights reserved. ====
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MAPLINEOCCLUDER_H
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#define MAPLINEOCCLUDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "fgdlib/WCKeyValues.h"
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#include "MapSphere.h"
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#include "ToolInterface.h"
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#include "MapPointHandle.h"
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class CToolSphere;
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class CHelperInfo;
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class CRender2D;
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class CRender3D;
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class IMesh;
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class CFoW_LineOccluder;
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class CMapLineOccluder : public CMapHelper
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{
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friend class CToolSphere;
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public:
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DECLARE_MAPCLASS(CMapLineOccluder,CMapHelper)
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapLineOccluder(bool AddToFoW = true);
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~CMapLineOccluder(void);
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virtual void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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virtual void SetParent(CMapAtom *pParent);
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virtual void OnParentKeyChanged(const char *szKey, const char *szValue);
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virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
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virtual void Render2D(CRender2D *pRender);
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virtual void Render3D(CRender3D *pRender);
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virtual int SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); }
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virtual int SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); }
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virtual bool IsVisualElement(void) { return true; } // Only visible when the parent entity is selected.
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virtual bool IsScaleable(void) const { return false; } // TODO: allow for scaling the sphere by itself
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virtual bool IsClutter(void) const { return false; }
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virtual bool CanBeCulledByCordon() const { return false; } // We don't hide unless our parent hides.
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virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject );
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virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
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virtual const char* GetDescription() { return "FoW Line Occluder helper"; }
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virtual void SetOrigin(Vector &vecOrigin);
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virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState);
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protected:
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virtual void DoTransform(const VMatrix &matrix);
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virtual void SetRadius(float flRadius);
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private:
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CFoW_LineOccluder *m_pLineOccluder;
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Vector m_vStart, m_vEnd;
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};
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#endif // MAPLINEOCCLUDER_H
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