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materialsystem/_vpc_/manifest_materialsystem/win32/manifest.txt
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179
materialsystem/_vpc_/manifest_materialsystem/win32/manifest.txt
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// ----------------------------------------- //
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// File generated by VPC //
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// ----------------------------------------- //
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Source file: F:\csgo_64\cstrike15_src\materialsystem\base_visuals_data_processor.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\base_visuals_data_processor.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\base_visuals_data_processor.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\CColorCorrection.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\CColorCorrection.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\CColorCorrection.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmaterial.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterial.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterial.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmaterial_queuefriendly.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterial_queuefriendly.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterial_queuefriendly.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialdict.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialdict.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialdict.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\CMaterialSubRect.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\CMaterialSubRect.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\CMaterialSubRect.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialsystem.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialsystem.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialsystem.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialvar.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialvar.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmaterialvar.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmatlightmaps.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmatlightmaps.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmatlightmaps.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmatnullrendercontext.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmatnullrendercontext.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmatnullrendercontext.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmatpaintmaps.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmatpaintmaps.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmatpaintmaps.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmatqueuedrendercontext.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmatqueuedrendercontext.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmatqueuedrendercontext.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\cmatrendercontext.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\cmatrendercontext.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\cmatrendercontext.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\colorspace.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\colorspace.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\colorspace.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\composite_texture.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\composite_texture.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\composite_texture.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\ctexture.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\ctexture.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\ctexture.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\custom_material.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\custom_material.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\custom_material.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
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Debug output file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
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Release output file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\public\filesystem_helpers.cpp
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Debug output file: F:\csgo_64\cstrike15_src\public\filesystem_helpers.cpp
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Release output file: F:\csgo_64\cstrike15_src\public\filesystem_helpers.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\imagepacker.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\imagepacker.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\imagepacker.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\mat_stub.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\mat_stub.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\mat_stub.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\materialsystem_global.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\materialsystem_global.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\materialsystem_global.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Debug output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Release output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\morph.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\morph.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\morph.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\occlusionquerymgr.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\occlusionquerymgr.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\occlusionquerymgr.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\pch_materialsystem.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\pch_materialsystem.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\pch_materialsystem.cpp
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Containing unity file:
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PCH file: pch_materialsystem.h
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Builds PCH file: yes
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Source file: F:\csgo_64\cstrike15_src\materialsystem\shadersystem.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\shadersystem.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\shadersystem.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\SubdMgr.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\SubdMgr.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\SubdMgr.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\materialsystem\texturemanager.cpp
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Debug output file: F:\csgo_64\cstrike15_src\materialsystem\texturemanager.cpp
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Release output file: F:\csgo_64\cstrike15_src\materialsystem\texturemanager.cpp
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Containing unity file:
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PCH file:
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