This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

View File

@@ -0,0 +1,22 @@
// ----------------------------------------- //
// File generated by VPC //
// ----------------------------------------- //
Source file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
Debug output file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
Release output file: F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Debug output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Release output file: F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\materialsystem\shaderapiempty\shaderapiempty.cpp
Debug output file: F:\csgo_64\cstrike15_src\materialsystem\shaderapiempty\shaderapiempty.cpp
Release output file: F:\csgo_64\cstrike15_src\materialsystem\shaderapiempty\shaderapiempty.cpp
Containing unity file:
PCH file:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,38 @@
//-----------------------------------------------------------------------------
// SHADEREMPTY.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\"
$PreprocessorDefinitions "$BASE;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE"
}
$Linker
{
$AdditionalDependencies "odbc32.lib odbccp32.lib" [$WINDOWS]
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project "shaderapiempty"
{
$Folder "Source Files"
{
$File "shaderapiempty.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\platform.h"
}
}

View File

@@ -0,0 +1,13 @@
"vpc_cache"
{
"CacheVersion" "1"
"win32"
{
"CRCFile" "shaderapiempty.vcxproj.vpc_crc"
"OutputFiles"
{
"0" "shaderapiempty.vcxproj"
"1" "shaderapiempty.vcxproj.filters"
}
}
}