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materialsystem/stdshaders/TreeLeaf_ps2x.fxc
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materialsystem/stdshaders/TreeLeaf_ps2x.fxc
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#define HDRTYPE HDR_TYPE_NONE
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#include "common_ps_fxc.h"
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struct PS_INPUT
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{
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float2 texCoord0 : TEXCOORD0;
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float3 color : COLOR;
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};
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sampler BaseTextureSampler : register( s0 );
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HALF4 main( PS_INPUT i ) : COLOR
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{
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float4 baseTex = tex2D( BaseTextureSampler, i.texCoord0 );
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return FinalOutput( baseTex * float4( i.color, 1 ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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