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52
materialsystem/stdshaders/fxctmp9/HDRCombineTo16Bit_vs20.inc
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52
materialsystem/stdshaders/fxctmp9/HDRCombineTo16Bit_vs20.inc
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#include "shaderlib/cshader.h"
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class hdrcombineto16bit_vs20_Static_Index
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{
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public:
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// CONSTRUCTOR
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hdrcombineto16bit_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_hdrcombineto16bit_vs20 0
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class hdrcombineto16bit_vs20_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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hdrcombineto16bit_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_hdrcombineto16bit_vs20 0
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static const ShaderComboSemantics_t HDRCombineTo16Bit_vs20_combos =
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{
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"HDRCombineTo16Bit_vs20", NULL, 0, NULL, 0
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};
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class ConstructMe_HDRCombineTo16Bit_vs20
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{
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public:
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ConstructMe_HDRCombineTo16Bit_vs20()
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{
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GetShaderDLL()->AddShaderComboInformation( &HDRCombineTo16Bit_vs20_combos );
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}
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};
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static ConstructMe_HDRCombineTo16Bit_vs20 s_ConstructMe_HDRCombineTo16Bit_vs20;
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