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154
materialsystem/stdshaders/fxctmp9/decalmodulate_ps20.inc
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154
materialsystem/stdshaders/fxctmp9/decalmodulate_ps20.inc
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#include "shaderlib/cshader.h"
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class decalmodulate_ps20_Static_Index
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{
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private:
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int m_nVERTEXALPHA;
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#ifdef _DEBUG
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bool m_bVERTEXALPHA;
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#endif
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public:
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void SetVERTEXALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXALPHA = i;
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#ifdef _DEBUG
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m_bVERTEXALPHA = true;
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#endif
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}
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void SetVERTEXALPHA( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nVERTEXALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bVERTEXALPHA = true;
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#endif
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}
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private:
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int m_nFOGFADE;
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#ifdef _DEBUG
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bool m_bFOGFADE;
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#endif
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public:
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void SetFOGFADE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFOGFADE = i;
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#ifdef _DEBUG
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m_bFOGFADE = true;
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#endif
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}
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void SetFOGFADE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nFOGFADE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bFOGFADE = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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decalmodulate_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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#ifdef _DEBUG
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m_bVERTEXALPHA = false;
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#endif // _DEBUG
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m_nVERTEXALPHA = 0;
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#ifdef _DEBUG
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m_bFOGFADE = false;
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#endif // _DEBUG
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m_nFOGFADE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bVERTEXALPHA && m_bFOGFADE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nVERTEXALPHA ) + ( 4 * m_nFOGFADE ) + 0;
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}
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};
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#define shaderStaticTest_decalmodulate_ps20 psh_forgot_to_set_static_VERTEXALPHA + psh_forgot_to_set_static_FOGFADE + 0
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class decalmodulate_ps20_Dynamic_Index
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{
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private:
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int m_nPIXELFOGTYPE;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE;
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#endif
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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void SetPIXELFOGTYPE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nPIXELFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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decalmodulate_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif // _DEBUG
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m_nPIXELFOGTYPE = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nPIXELFOGTYPE ) + 0;
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}
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};
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#define shaderDynamicTest_decalmodulate_ps20 0
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static const ShaderComboInformation_t s_DynamicComboArray_decalmodulate_ps20[1] =
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{
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{ "PIXELFOGTYPE", 0, 1 },
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};
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static const ShaderComboInformation_t s_StaticComboArray_decalmodulate_ps20[2] =
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{
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{ "VERTEXALPHA", 0, 1 },
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{ "FOGFADE", 0, 1 },
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};
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static const ShaderComboSemantics_t decalmodulate_ps20_combos =
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{
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"decalmodulate_ps20", s_DynamicComboArray_decalmodulate_ps20, 1, s_StaticComboArray_decalmodulate_ps20, 2
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};
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class ConstructMe_decalmodulate_ps20
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{
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public:
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ConstructMe_decalmodulate_ps20()
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{
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GetShaderDLL()->AddShaderComboInformation( &decalmodulate_ps20_combos );
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}
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};
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static ConstructMe_decalmodulate_ps20 s_ConstructMe_decalmodulate_ps20;
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