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173
materialsystem/stdshaders/fxctmp9/deferred_simple_light_ps30.inc
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173
materialsystem/stdshaders/fxctmp9/deferred_simple_light_ps30.inc
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#include "shaderlib/cshader.h"
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class deferred_simple_light_ps30_Static_Index
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{
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public:
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// CONSTRUCTOR
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deferred_simple_light_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_deferred_simple_light_ps30 0
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class deferred_simple_light_ps30_Dynamic_Index
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{
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private:
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int m_nSPOT;
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#ifdef _DEBUG
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bool m_bSPOT;
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#endif
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public:
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void SetSPOT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSPOT = i;
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#ifdef _DEBUG
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m_bSPOT = true;
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#endif
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}
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void SetSPOT( bool i )
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{
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m_nSPOT = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSPOT = true;
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#endif
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}
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private:
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int m_nPROJECTION;
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#ifdef _DEBUG
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bool m_bPROJECTION;
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#endif
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public:
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void SetPROJECTION( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPROJECTION = i;
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#ifdef _DEBUG
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m_bPROJECTION = true;
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#endif
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}
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void SetPROJECTION( bool i )
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{
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m_nPROJECTION = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPROJECTION = true;
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#endif
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}
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private:
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int m_nROTATION;
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#ifdef _DEBUG
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bool m_bROTATION;
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#endif
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public:
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void SetROTATION( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nROTATION = i;
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#ifdef _DEBUG
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m_bROTATION = true;
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#endif
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}
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void SetROTATION( bool i )
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{
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m_nROTATION = i ? 1 : 0;
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#ifdef _DEBUG
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m_bROTATION = true;
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#endif
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}
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private:
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int m_nALPHA_FALLOFF;
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#ifdef _DEBUG
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bool m_bALPHA_FALLOFF;
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#endif
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public:
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void SetALPHA_FALLOFF( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nALPHA_FALLOFF = i;
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#ifdef _DEBUG
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m_bALPHA_FALLOFF = true;
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#endif
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}
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void SetALPHA_FALLOFF( bool i )
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{
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m_nALPHA_FALLOFF = i ? 1 : 0;
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#ifdef _DEBUG
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m_bALPHA_FALLOFF = true;
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#endif
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}
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private:
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int m_nDEBUG;
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#ifdef _DEBUG
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bool m_bDEBUG;
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#endif
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public:
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void SetDEBUG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDEBUG = i;
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#ifdef _DEBUG
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m_bDEBUG = true;
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#endif
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}
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void SetDEBUG( bool i )
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{
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m_nDEBUG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDEBUG = true;
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#endif
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}
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public:
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// CONSTRUCTOR
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deferred_simple_light_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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#ifdef _DEBUG
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m_bSPOT = false;
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#endif // _DEBUG
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m_nSPOT = 0;
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#ifdef _DEBUG
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m_bPROJECTION = false;
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#endif // _DEBUG
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m_nPROJECTION = 0;
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#ifdef _DEBUG
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m_bROTATION = false;
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#endif // _DEBUG
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m_nROTATION = 0;
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#ifdef _DEBUG
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m_bALPHA_FALLOFF = false;
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#endif // _DEBUG
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m_nALPHA_FALLOFF = 0;
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#ifdef _DEBUG
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m_bDEBUG = false;
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#endif // _DEBUG
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m_nDEBUG = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bSPOT && m_bPROJECTION && m_bROTATION && m_bALPHA_FALLOFF && m_bDEBUG;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nSPOT ) + ( 2 * m_nPROJECTION ) + ( 4 * m_nROTATION ) + ( 8 * m_nALPHA_FALLOFF ) + ( 16 * m_nDEBUG ) + 0;
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}
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};
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#define shaderDynamicTest_deferred_simple_light_ps30 psh_forgot_to_set_dynamic_SPOT + psh_forgot_to_set_dynamic_PROJECTION + psh_forgot_to_set_dynamic_ROTATION + psh_forgot_to_set_dynamic_ALPHA_FALLOFF + psh_forgot_to_set_dynamic_DEBUG + 0
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