initial
This commit is contained in:
447
materialsystem/stdshaders/fxctmp9/phong_vs20.inc
Normal file
447
materialsystem/stdshaders/fxctmp9/phong_vs20.inc
Normal file
@@ -0,0 +1,447 @@
|
||||
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
||||
// ( $SFM == 0 ) && ( $MORPHING )
|
||||
// ( $SFM == 0 ) && ( $TESSELLATION )
|
||||
// ( $FLATTEN_STATIC_CONTROL_FLOW == 0 ) && ( $NUM_LIGHTS > 0 ) [PC]
|
||||
// ( $MORPHING || $SKINNING || $COMPRESSED_VERTS ) && $TESSELLATION
|
||||
// ( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND )
|
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
||||
#include "shaderlib/cshader.h"
|
||||
class phong_vs20_Static_Index
|
||||
{
|
||||
private:
|
||||
int m_nSFM;
|
||||
#ifdef _DEBUG
|
||||
bool m_bSFM;
|
||||
#endif
|
||||
public:
|
||||
void SetSFM( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 0 );
|
||||
m_nSFM = i;
|
||||
#ifdef _DEBUG
|
||||
m_bSFM = true;
|
||||
#endif
|
||||
}
|
||||
void SetSFM( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
||||
m_nSFM = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSFM = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nWORLD_NORMAL;
|
||||
#ifdef _DEBUG
|
||||
bool m_bWORLD_NORMAL;
|
||||
#endif
|
||||
public:
|
||||
void SetWORLD_NORMAL( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 0 );
|
||||
m_nWORLD_NORMAL = i;
|
||||
#ifdef _DEBUG
|
||||
m_bWORLD_NORMAL = true;
|
||||
#endif
|
||||
}
|
||||
void SetWORLD_NORMAL( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
||||
m_nWORLD_NORMAL = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bWORLD_NORMAL = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nFLATTEN_STATIC_CONTROL_FLOW;
|
||||
#ifdef _DEBUG
|
||||
bool m_bFLATTEN_STATIC_CONTROL_FLOW;
|
||||
#endif
|
||||
public:
|
||||
void SetFLATTEN_STATIC_CONTROL_FLOW( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nFLATTEN_STATIC_CONTROL_FLOW = i;
|
||||
#ifdef _DEBUG
|
||||
m_bFLATTEN_STATIC_CONTROL_FLOW = true;
|
||||
#endif
|
||||
}
|
||||
void SetFLATTEN_STATIC_CONTROL_FLOW( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nFLATTEN_STATIC_CONTROL_FLOW = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bFLATTEN_STATIC_CONTROL_FLOW = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nCASCADED_SHADOW_MAPPING;
|
||||
#ifdef _DEBUG
|
||||
bool m_bCASCADED_SHADOW_MAPPING;
|
||||
#endif
|
||||
public:
|
||||
void SetCASCADED_SHADOW_MAPPING( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nCASCADED_SHADOW_MAPPING = i;
|
||||
#ifdef _DEBUG
|
||||
m_bCASCADED_SHADOW_MAPPING = true;
|
||||
#endif
|
||||
}
|
||||
void SetCASCADED_SHADOW_MAPPING( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nCASCADED_SHADOW_MAPPING = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCASCADED_SHADOW_MAPPING = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nDOPIXELFOG;
|
||||
#ifdef _DEBUG
|
||||
bool m_bDOPIXELFOG;
|
||||
#endif
|
||||
public:
|
||||
void SetDOPIXELFOG( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nDOPIXELFOG = i;
|
||||
#ifdef _DEBUG
|
||||
m_bDOPIXELFOG = true;
|
||||
#endif
|
||||
}
|
||||
void SetDOPIXELFOG( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nDOPIXELFOG = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDOPIXELFOG = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nHARDWAREFOGBLEND;
|
||||
#ifdef _DEBUG
|
||||
bool m_bHARDWAREFOGBLEND;
|
||||
#endif
|
||||
public:
|
||||
void SetHARDWAREFOGBLEND( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nHARDWAREFOGBLEND = i;
|
||||
#ifdef _DEBUG
|
||||
m_bHARDWAREFOGBLEND = true;
|
||||
#endif
|
||||
}
|
||||
void SetHARDWAREFOGBLEND( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nHARDWAREFOGBLEND = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHARDWAREFOGBLEND = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
// CONSTRUCTOR
|
||||
phong_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bSFM = false;
|
||||
#endif // _DEBUG
|
||||
m_nSFM = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bWORLD_NORMAL = false;
|
||||
#endif // _DEBUG
|
||||
m_nWORLD_NORMAL = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bFLATTEN_STATIC_CONTROL_FLOW = false;
|
||||
#endif // _DEBUG
|
||||
m_nFLATTEN_STATIC_CONTROL_FLOW = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCASCADED_SHADOW_MAPPING = false;
|
||||
#endif // _DEBUG
|
||||
m_nCASCADED_SHADOW_MAPPING = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDOPIXELFOG = true;
|
||||
#endif // _DEBUG
|
||||
m_nDOPIXELFOG = ( g_pHardwareConfig->SupportsPixelShaders_2_b() && !IS_FLAG_SET( MATERIAL_VAR_VERTEXFOG ) ) ? 1 : 0 ;
|
||||
#ifdef _DEBUG
|
||||
m_bHARDWAREFOGBLEND = true;
|
||||
#endif // _DEBUG
|
||||
m_nHARDWAREFOGBLEND = !g_pHardwareConfig->SupportsPixelShaders_2_b() ;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bSFM && m_bWORLD_NORMAL && m_bFLATTEN_STATIC_CONTROL_FLOW && m_bCASCADED_SHADOW_MAPPING && m_bDOPIXELFOG && m_bHARDWAREFOGBLEND;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 96 * m_nSFM ) + ( 96 * m_nWORLD_NORMAL ) + ( 96 * m_nFLATTEN_STATIC_CONTROL_FLOW ) + ( 192 * m_nCASCADED_SHADOW_MAPPING ) + ( 384 * m_nDOPIXELFOG ) + ( 768 * m_nHARDWAREFOGBLEND ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_phong_vs20 vsh_forgot_to_set_static_SFM + vsh_forgot_to_set_static_WORLD_NORMAL + vsh_forgot_to_set_static_FLATTEN_STATIC_CONTROL_FLOW + vsh_forgot_to_set_static_CASCADED_SHADOW_MAPPING + 0
|
||||
class phong_vs20_Dynamic_Index
|
||||
{
|
||||
private:
|
||||
int m_nCSM_VIEWMODELQUALITY;
|
||||
#ifdef _DEBUG
|
||||
bool m_bCSM_VIEWMODELQUALITY;
|
||||
#endif
|
||||
public:
|
||||
void SetCSM_VIEWMODELQUALITY( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nCSM_VIEWMODELQUALITY = i;
|
||||
#ifdef _DEBUG
|
||||
m_bCSM_VIEWMODELQUALITY = true;
|
||||
#endif
|
||||
}
|
||||
void SetCSM_VIEWMODELQUALITY( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nCSM_VIEWMODELQUALITY = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCSM_VIEWMODELQUALITY = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nCOMPRESSED_VERTS;
|
||||
#ifdef _DEBUG
|
||||
bool m_bCOMPRESSED_VERTS;
|
||||
#endif
|
||||
public:
|
||||
void SetCOMPRESSED_VERTS( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nCOMPRESSED_VERTS = i;
|
||||
#ifdef _DEBUG
|
||||
m_bCOMPRESSED_VERTS = true;
|
||||
#endif
|
||||
}
|
||||
void SetCOMPRESSED_VERTS( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nCOMPRESSED_VERTS = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCOMPRESSED_VERTS = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nSKINNING;
|
||||
#ifdef _DEBUG
|
||||
bool m_bSKINNING;
|
||||
#endif
|
||||
public:
|
||||
void SetSKINNING( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nSKINNING = i;
|
||||
#ifdef _DEBUG
|
||||
m_bSKINNING = true;
|
||||
#endif
|
||||
}
|
||||
void SetSKINNING( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nSKINNING = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSKINNING = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nMORPHING;
|
||||
#ifdef _DEBUG
|
||||
bool m_bMORPHING;
|
||||
#endif
|
||||
public:
|
||||
void SetMORPHING( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 0 );
|
||||
m_nMORPHING = i;
|
||||
#ifdef _DEBUG
|
||||
m_bMORPHING = true;
|
||||
#endif
|
||||
}
|
||||
void SetMORPHING( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
||||
m_nMORPHING = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bMORPHING = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nTESSELLATION;
|
||||
#ifdef _DEBUG
|
||||
bool m_bTESSELLATION;
|
||||
#endif
|
||||
public:
|
||||
void SetTESSELLATION( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 0 );
|
||||
m_nTESSELLATION = i;
|
||||
#ifdef _DEBUG
|
||||
m_bTESSELLATION = true;
|
||||
#endif
|
||||
}
|
||||
void SetTESSELLATION( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
||||
m_nTESSELLATION = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bTESSELLATION = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nNUM_LIGHTS;
|
||||
#ifdef _DEBUG
|
||||
bool m_bNUM_LIGHTS;
|
||||
#endif
|
||||
public:
|
||||
void SetNUM_LIGHTS( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 2 );
|
||||
m_nNUM_LIGHTS = i;
|
||||
#ifdef _DEBUG
|
||||
m_bNUM_LIGHTS = true;
|
||||
#endif
|
||||
}
|
||||
void SetNUM_LIGHTS( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 2 );
|
||||
m_nNUM_LIGHTS = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bNUM_LIGHTS = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nSTATICLIGHT3;
|
||||
#ifdef _DEBUG
|
||||
bool m_bSTATICLIGHT3;
|
||||
#endif
|
||||
public:
|
||||
void SetSTATICLIGHT3( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nSTATICLIGHT3 = i;
|
||||
#ifdef _DEBUG
|
||||
m_bSTATICLIGHT3 = true;
|
||||
#endif
|
||||
}
|
||||
void SetSTATICLIGHT3( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nSTATICLIGHT3 = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSTATICLIGHT3 = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nDOWATERFOG;
|
||||
#ifdef _DEBUG
|
||||
bool m_bDOWATERFOG;
|
||||
#endif
|
||||
public:
|
||||
void SetDOWATERFOG( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nDOWATERFOG = i;
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = true;
|
||||
#endif
|
||||
}
|
||||
void SetDOWATERFOG( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nDOWATERFOG = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
// CONSTRUCTOR
|
||||
phong_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bCSM_VIEWMODELQUALITY = false;
|
||||
#endif // _DEBUG
|
||||
m_nCSM_VIEWMODELQUALITY = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCOMPRESSED_VERTS = false;
|
||||
#endif // _DEBUG
|
||||
m_nCOMPRESSED_VERTS = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSKINNING = false;
|
||||
#endif // _DEBUG
|
||||
m_nSKINNING = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bMORPHING = true;
|
||||
#endif // _DEBUG
|
||||
m_nMORPHING = false ;
|
||||
#ifdef _DEBUG
|
||||
m_bTESSELLATION = false;
|
||||
#endif // _DEBUG
|
||||
m_nTESSELLATION = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bNUM_LIGHTS = false;
|
||||
#endif // _DEBUG
|
||||
m_nNUM_LIGHTS = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSTATICLIGHT3 = false;
|
||||
#endif // _DEBUG
|
||||
m_nSTATICLIGHT3 = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = true;
|
||||
#endif // _DEBUG
|
||||
m_nDOWATERFOG = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllDynamicVarsDefined = m_bCSM_VIEWMODELQUALITY && m_bCOMPRESSED_VERTS && m_bSKINNING && m_bMORPHING && m_bTESSELLATION && m_bNUM_LIGHTS && m_bSTATICLIGHT3 && m_bDOWATERFOG;
|
||||
Assert( bAllDynamicVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nCSM_VIEWMODELQUALITY ) + ( 2 * m_nCOMPRESSED_VERTS ) + ( 4 * m_nSKINNING ) + ( 8 * m_nMORPHING ) + ( 8 * m_nTESSELLATION ) + ( 8 * m_nNUM_LIGHTS ) + ( 24 * m_nSTATICLIGHT3 ) + ( 48 * m_nDOWATERFOG ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_phong_vs20 vsh_forgot_to_set_dynamic_CSM_VIEWMODELQUALITY + vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_TESSELLATION + vsh_forgot_to_set_dynamic_NUM_LIGHTS + vsh_forgot_to_set_dynamic_STATICLIGHT3 + 0
|
||||
|
||||
static const ShaderComboInformation_t s_DynamicComboArray_phong_vs20[8] =
|
||||
{
|
||||
{ "CSM_VIEWMODELQUALITY", 0, 1 },
|
||||
{ "COMPRESSED_VERTS", 0, 1 },
|
||||
{ "SKINNING", 0, 1 },
|
||||
{ "MORPHING", 0, 0 },
|
||||
{ "TESSELLATION", 0, 0 },
|
||||
{ "NUM_LIGHTS", 0, 2 },
|
||||
{ "STATICLIGHT3", 0, 1 },
|
||||
{ "DOWATERFOG", 0, 1 },
|
||||
};
|
||||
|
||||
static const ShaderComboInformation_t s_StaticComboArray_phong_vs20[6] =
|
||||
{
|
||||
{ "SFM", 0, 0 },
|
||||
{ "WORLD_NORMAL", 0, 0 },
|
||||
{ "FLATTEN_STATIC_CONTROL_FLOW", 0, 1 },
|
||||
{ "CASCADED_SHADOW_MAPPING", 0, 1 },
|
||||
{ "DOPIXELFOG", 0, 1 },
|
||||
{ "HARDWAREFOGBLEND", 0, 1 },
|
||||
};
|
||||
static const ShaderComboSemantics_t phong_vs20_combos =
|
||||
{
|
||||
"phong_vs20", s_DynamicComboArray_phong_vs20, 8, s_StaticComboArray_phong_vs20, 6
|
||||
};
|
||||
|
||||
class ConstructMe_phong_vs20
|
||||
{
|
||||
public:
|
||||
ConstructMe_phong_vs20()
|
||||
{
|
||||
GetShaderDLL()->AddShaderComboInformation( &phong_vs20_combos );
|
||||
}
|
||||
};
|
||||
|
||||
static ConstructMe_phong_vs20 s_ConstructMe_phong_vs20;
|
||||
Reference in New Issue
Block a user