initial
This commit is contained in:
581
materialsystem/stdshaders/fxctmp9_360/spritecard_ps20.inc
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581
materialsystem/stdshaders/fxctmp9_360/spritecard_ps20.inc
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@@ -0,0 +1,581 @@
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// ( $DISTANCEALPHA == 0 ) && ( $SOFTEDGES || $OUTLINE )
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// $DISTANCEALPHA && $DUALSEQUENCE
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// $DISTANCEALPHA && ( $MAXLUMFRAMEBLEND2 || $MAXLUMFRAMEBLEND1 )
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// ( $DUALSEQUENCE == 0 ) && ( $SEQUENCE_BLEND_MODE != 0 )
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// $INVERSEDEPTHBLEND && !$DEPTHBLEND
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// $PACKED_INTERPOLATOR && ( $ANIMBLEND || $MAXLUMFRAMEBLEND1 || $EXTRACTGREENALPHA || $DUALSEQUENCE )
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#include "shaderlib/cshader.h"
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class spritecard_ps20_Static_Index
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{
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private:
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int m_nDUALSEQUENCE;
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#ifdef _DEBUG
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bool m_bDUALSEQUENCE;
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#endif
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public:
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void SetDUALSEQUENCE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDUALSEQUENCE = i;
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#ifdef _DEBUG
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m_bDUALSEQUENCE = true;
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#endif
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}
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void SetDUALSEQUENCE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nDUALSEQUENCE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDUALSEQUENCE = true;
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#endif
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}
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private:
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int m_nSEQUENCE_BLEND_MODE;
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#ifdef _DEBUG
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bool m_bSEQUENCE_BLEND_MODE;
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#endif
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public:
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void SetSEQUENCE_BLEND_MODE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nSEQUENCE_BLEND_MODE = i;
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#ifdef _DEBUG
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m_bSEQUENCE_BLEND_MODE = true;
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#endif
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}
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void SetSEQUENCE_BLEND_MODE( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 2 );
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m_nSEQUENCE_BLEND_MODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSEQUENCE_BLEND_MODE = true;
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#endif
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}
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private:
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int m_nADDBASETEXTURE2;
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#ifdef _DEBUG
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bool m_bADDBASETEXTURE2;
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#endif
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public:
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void SetADDBASETEXTURE2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nADDBASETEXTURE2 = i;
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#ifdef _DEBUG
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m_bADDBASETEXTURE2 = true;
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#endif
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}
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void SetADDBASETEXTURE2( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nADDBASETEXTURE2 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bADDBASETEXTURE2 = true;
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#endif
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}
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private:
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int m_nMAXLUMFRAMEBLEND1;
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#ifdef _DEBUG
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bool m_bMAXLUMFRAMEBLEND1;
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#endif
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public:
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void SetMAXLUMFRAMEBLEND1( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMAXLUMFRAMEBLEND1 = i;
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#ifdef _DEBUG
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m_bMAXLUMFRAMEBLEND1 = true;
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#endif
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}
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void SetMAXLUMFRAMEBLEND1( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nMAXLUMFRAMEBLEND1 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMAXLUMFRAMEBLEND1 = true;
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#endif
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}
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private:
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int m_nMAXLUMFRAMEBLEND2;
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#ifdef _DEBUG
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bool m_bMAXLUMFRAMEBLEND2;
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#endif
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public:
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void SetMAXLUMFRAMEBLEND2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMAXLUMFRAMEBLEND2 = i;
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#ifdef _DEBUG
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m_bMAXLUMFRAMEBLEND2 = true;
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#endif
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}
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void SetMAXLUMFRAMEBLEND2( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nMAXLUMFRAMEBLEND2 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMAXLUMFRAMEBLEND2 = true;
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#endif
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}
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private:
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int m_nEXTRACTGREENALPHA;
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#ifdef _DEBUG
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bool m_bEXTRACTGREENALPHA;
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#endif
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public:
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void SetEXTRACTGREENALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nEXTRACTGREENALPHA = i;
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#ifdef _DEBUG
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m_bEXTRACTGREENALPHA = true;
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#endif
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}
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void SetEXTRACTGREENALPHA( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nEXTRACTGREENALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bEXTRACTGREENALPHA = true;
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#endif
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}
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private:
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int m_nCOLORRAMP;
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#ifdef _DEBUG
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bool m_bCOLORRAMP;
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#endif
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public:
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void SetCOLORRAMP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOLORRAMP = i;
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#ifdef _DEBUG
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m_bCOLORRAMP = true;
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#endif
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}
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void SetCOLORRAMP( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nCOLORRAMP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCOLORRAMP = true;
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#endif
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}
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private:
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int m_nANIMBLEND;
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#ifdef _DEBUG
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bool m_bANIMBLEND;
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#endif
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public:
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void SetANIMBLEND( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nANIMBLEND = i;
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#ifdef _DEBUG
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m_bANIMBLEND = true;
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#endif
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}
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void SetANIMBLEND( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nANIMBLEND = i ? 1 : 0;
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#ifdef _DEBUG
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m_bANIMBLEND = true;
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#endif
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}
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private:
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int m_nADDSELF;
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#ifdef _DEBUG
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bool m_bADDSELF;
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#endif
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public:
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void SetADDSELF( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nADDSELF = i;
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#ifdef _DEBUG
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m_bADDSELF = true;
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#endif
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}
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void SetADDSELF( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nADDSELF = i ? 1 : 0;
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#ifdef _DEBUG
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m_bADDSELF = true;
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#endif
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}
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private:
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int m_nMOD2X;
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#ifdef _DEBUG
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bool m_bMOD2X;
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#endif
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public:
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void SetMOD2X( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMOD2X = i;
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#ifdef _DEBUG
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m_bMOD2X = true;
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#endif
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}
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void SetMOD2X( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nMOD2X = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMOD2X = true;
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#endif
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}
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private:
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int m_nDEPTHBLEND;
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#ifdef _DEBUG
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bool m_bDEPTHBLEND;
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#endif
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public:
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void SetDEPTHBLEND( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDEPTHBLEND = i;
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#ifdef _DEBUG
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m_bDEPTHBLEND = true;
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#endif
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}
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void SetDEPTHBLEND( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nDEPTHBLEND = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDEPTHBLEND = true;
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#endif
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}
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private:
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int m_nINVERSEDEPTHBLEND;
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#ifdef _DEBUG
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bool m_bINVERSEDEPTHBLEND;
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#endif
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public:
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void SetINVERSEDEPTHBLEND( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nINVERSEDEPTHBLEND = i;
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#ifdef _DEBUG
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m_bINVERSEDEPTHBLEND = true;
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#endif
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}
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void SetINVERSEDEPTHBLEND( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nINVERSEDEPTHBLEND = i ? 1 : 0;
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#ifdef _DEBUG
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m_bINVERSEDEPTHBLEND = true;
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#endif
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}
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private:
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int m_nSHADER_SRGB_READ;
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#ifdef _DEBUG
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bool m_bSHADER_SRGB_READ;
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#endif
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public:
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void SetSHADER_SRGB_READ( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSHADER_SRGB_READ = i;
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#ifdef _DEBUG
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m_bSHADER_SRGB_READ = true;
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#endif
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}
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void SetSHADER_SRGB_READ( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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m_nSHADER_SRGB_READ = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSHADER_SRGB_READ = true;
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#endif
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}
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private:
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int m_nCOLOR_LERP_PS;
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||||
#ifdef _DEBUG
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||||
bool m_bCOLOR_LERP_PS;
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||||
#endif
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||||
public:
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void SetCOLOR_LERP_PS( int i )
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{
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||||
Assert( i >= 0 && i <= 1 );
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||||
m_nCOLOR_LERP_PS = i;
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||||
#ifdef _DEBUG
|
||||
m_bCOLOR_LERP_PS = true;
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||||
#endif
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||||
}
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||||
void SetCOLOR_LERP_PS( bool i )
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{
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Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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||||
m_nCOLOR_LERP_PS = i ? 1 : 0;
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||||
#ifdef _DEBUG
|
||||
m_bCOLOR_LERP_PS = true;
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||||
#endif
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||||
}
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||||
private:
|
||||
int m_nPACKED_INTERPOLATOR;
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||||
#ifdef _DEBUG
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||||
bool m_bPACKED_INTERPOLATOR;
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||||
#endif
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public:
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void SetPACKED_INTERPOLATOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPACKED_INTERPOLATOR = i;
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||||
#ifdef _DEBUG
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||||
m_bPACKED_INTERPOLATOR = true;
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||||
#endif
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||||
}
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||||
void SetPACKED_INTERPOLATOR( bool i )
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||||
{
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||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
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||||
m_nPACKED_INTERPOLATOR = i ? 1 : 0;
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||||
#ifdef _DEBUG
|
||||
m_bPACKED_INTERPOLATOR = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nDISTANCEALPHA;
|
||||
#ifdef _DEBUG
|
||||
bool m_bDISTANCEALPHA;
|
||||
#endif
|
||||
public:
|
||||
void SetDISTANCEALPHA( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nDISTANCEALPHA = i;
|
||||
#ifdef _DEBUG
|
||||
m_bDISTANCEALPHA = true;
|
||||
#endif
|
||||
}
|
||||
void SetDISTANCEALPHA( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nDISTANCEALPHA = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDISTANCEALPHA = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nSOFTEDGES;
|
||||
#ifdef _DEBUG
|
||||
bool m_bSOFTEDGES;
|
||||
#endif
|
||||
public:
|
||||
void SetSOFTEDGES( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nSOFTEDGES = i;
|
||||
#ifdef _DEBUG
|
||||
m_bSOFTEDGES = true;
|
||||
#endif
|
||||
}
|
||||
void SetSOFTEDGES( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nSOFTEDGES = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSOFTEDGES = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nOUTLINE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bOUTLINE;
|
||||
#endif
|
||||
public:
|
||||
void SetOUTLINE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nOUTLINE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bOUTLINE = true;
|
||||
#endif
|
||||
}
|
||||
void SetOUTLINE( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nOUTLINE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bOUTLINE = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nMULOUTPUTBYALPHA;
|
||||
#ifdef _DEBUG
|
||||
bool m_bMULOUTPUTBYALPHA;
|
||||
#endif
|
||||
public:
|
||||
void SetMULOUTPUTBYALPHA( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nMULOUTPUTBYALPHA = i;
|
||||
#ifdef _DEBUG
|
||||
m_bMULOUTPUTBYALPHA = true;
|
||||
#endif
|
||||
}
|
||||
void SetMULOUTPUTBYALPHA( bool i )
|
||||
{
|
||||
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
||||
m_nMULOUTPUTBYALPHA = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bMULOUTPUTBYALPHA = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
// CONSTRUCTOR
|
||||
spritecard_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bDUALSEQUENCE = false;
|
||||
#endif // _DEBUG
|
||||
m_nDUALSEQUENCE = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSEQUENCE_BLEND_MODE = false;
|
||||
#endif // _DEBUG
|
||||
m_nSEQUENCE_BLEND_MODE = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bADDBASETEXTURE2 = false;
|
||||
#endif // _DEBUG
|
||||
m_nADDBASETEXTURE2 = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bMAXLUMFRAMEBLEND1 = false;
|
||||
#endif // _DEBUG
|
||||
m_nMAXLUMFRAMEBLEND1 = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bMAXLUMFRAMEBLEND2 = false;
|
||||
#endif // _DEBUG
|
||||
m_nMAXLUMFRAMEBLEND2 = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bEXTRACTGREENALPHA = false;
|
||||
#endif // _DEBUG
|
||||
m_nEXTRACTGREENALPHA = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCOLORRAMP = false;
|
||||
#endif // _DEBUG
|
||||
m_nCOLORRAMP = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bANIMBLEND = false;
|
||||
#endif // _DEBUG
|
||||
m_nANIMBLEND = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bADDSELF = false;
|
||||
#endif // _DEBUG
|
||||
m_nADDSELF = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bMOD2X = false;
|
||||
#endif // _DEBUG
|
||||
m_nMOD2X = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDEPTHBLEND = false;
|
||||
#endif // _DEBUG
|
||||
m_nDEPTHBLEND = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bINVERSEDEPTHBLEND = false;
|
||||
#endif // _DEBUG
|
||||
m_nINVERSEDEPTHBLEND = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSHADER_SRGB_READ = false;
|
||||
#endif // _DEBUG
|
||||
m_nSHADER_SRGB_READ = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCOLOR_LERP_PS = false;
|
||||
#endif // _DEBUG
|
||||
m_nCOLOR_LERP_PS = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPACKED_INTERPOLATOR = false;
|
||||
#endif // _DEBUG
|
||||
m_nPACKED_INTERPOLATOR = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDISTANCEALPHA = false;
|
||||
#endif // _DEBUG
|
||||
m_nDISTANCEALPHA = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bSOFTEDGES = false;
|
||||
#endif // _DEBUG
|
||||
m_nSOFTEDGES = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bOUTLINE = false;
|
||||
#endif // _DEBUG
|
||||
m_nOUTLINE = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bMULOUTPUTBYALPHA = false;
|
||||
#endif // _DEBUG
|
||||
m_nMULOUTPUTBYALPHA = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bDUALSEQUENCE && m_bSEQUENCE_BLEND_MODE && m_bADDBASETEXTURE2 && m_bMAXLUMFRAMEBLEND1 && m_bMAXLUMFRAMEBLEND2 && m_bEXTRACTGREENALPHA && m_bCOLORRAMP && m_bANIMBLEND && m_bADDSELF && m_bMOD2X && m_bDEPTHBLEND && m_bINVERSEDEPTHBLEND && m_bSHADER_SRGB_READ && m_bCOLOR_LERP_PS && m_bPACKED_INTERPOLATOR && m_bDISTANCEALPHA && m_bSOFTEDGES && m_bOUTLINE && m_bMULOUTPUTBYALPHA;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nDUALSEQUENCE ) + ( 2 * m_nSEQUENCE_BLEND_MODE ) + ( 6 * m_nADDBASETEXTURE2 ) + ( 12 * m_nMAXLUMFRAMEBLEND1 ) + ( 24 * m_nMAXLUMFRAMEBLEND2 ) + ( 48 * m_nEXTRACTGREENALPHA ) + ( 96 * m_nCOLORRAMP ) + ( 192 * m_nANIMBLEND ) + ( 384 * m_nADDSELF ) + ( 768 * m_nMOD2X ) + ( 1536 * m_nDEPTHBLEND ) + ( 3072 * m_nINVERSEDEPTHBLEND ) + ( 6144 * m_nSHADER_SRGB_READ ) + ( 12288 * m_nCOLOR_LERP_PS ) + ( 24576 * m_nPACKED_INTERPOLATOR ) + ( 49152 * m_nDISTANCEALPHA ) + ( 98304 * m_nSOFTEDGES ) + ( 196608 * m_nOUTLINE ) + ( 393216 * m_nMULOUTPUTBYALPHA ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_spritecard_ps20 psh_forgot_to_set_static_DUALSEQUENCE + psh_forgot_to_set_static_SEQUENCE_BLEND_MODE + psh_forgot_to_set_static_ADDBASETEXTURE2 + psh_forgot_to_set_static_MAXLUMFRAMEBLEND1 + psh_forgot_to_set_static_MAXLUMFRAMEBLEND2 + psh_forgot_to_set_static_EXTRACTGREENALPHA + psh_forgot_to_set_static_COLORRAMP + psh_forgot_to_set_static_ANIMBLEND + psh_forgot_to_set_static_ADDSELF + psh_forgot_to_set_static_MOD2X + psh_forgot_to_set_static_DEPTHBLEND + psh_forgot_to_set_static_INVERSEDEPTHBLEND + psh_forgot_to_set_static_SHADER_SRGB_READ + psh_forgot_to_set_static_COLOR_LERP_PS + psh_forgot_to_set_static_PACKED_INTERPOLATOR + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_SOFTEDGES + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_MULOUTPUTBYALPHA + 0
|
||||
class spritecard_ps20_Dynamic_Index
|
||||
{
|
||||
public:
|
||||
// CONSTRUCTOR
|
||||
spritecard_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
||||
{
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
#endif // _DEBUG
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_spritecard_ps20 0
|
||||
|
||||
static const ShaderComboInformation_t s_StaticComboArray_spritecard_ps20[19] =
|
||||
{
|
||||
{ "DUALSEQUENCE", 0, 1 },
|
||||
{ "SEQUENCE_BLEND_MODE", 0, 2 },
|
||||
{ "ADDBASETEXTURE2", 0, 1 },
|
||||
{ "MAXLUMFRAMEBLEND1", 0, 1 },
|
||||
{ "MAXLUMFRAMEBLEND2", 0, 1 },
|
||||
{ "EXTRACTGREENALPHA", 0, 1 },
|
||||
{ "COLORRAMP", 0, 1 },
|
||||
{ "ANIMBLEND", 0, 1 },
|
||||
{ "ADDSELF", 0, 1 },
|
||||
{ "MOD2X", 0, 1 },
|
||||
{ "DEPTHBLEND", 0, 1 },
|
||||
{ "INVERSEDEPTHBLEND", 0, 1 },
|
||||
{ "SHADER_SRGB_READ", 0, 1 },
|
||||
{ "COLOR_LERP_PS", 0, 1 },
|
||||
{ "PACKED_INTERPOLATOR", 0, 1 },
|
||||
{ "DISTANCEALPHA", 0, 1 },
|
||||
{ "SOFTEDGES", 0, 1 },
|
||||
{ "OUTLINE", 0, 1 },
|
||||
{ "MULOUTPUTBYALPHA", 0, 1 },
|
||||
};
|
||||
static const ShaderComboSemantics_t spritecard_ps20_combos =
|
||||
{
|
||||
"spritecard_ps20", NULL, 0, s_StaticComboArray_spritecard_ps20, 19
|
||||
};
|
||||
|
||||
class ConstructMe_spritecard_ps20
|
||||
{
|
||||
public:
|
||||
ConstructMe_spritecard_ps20()
|
||||
{
|
||||
GetShaderDLL()->AddShaderComboInformation( &spritecard_ps20_combos );
|
||||
}
|
||||
};
|
||||
|
||||
static ConstructMe_spritecard_ps20 s_ConstructMe_spritecard_ps20;
|
||||
Reference in New Issue
Block a user