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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#include "shaderlib/cshader.h"
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class floattoscreen_notonemap_ps20_Static_Index
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{
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public:
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// CONSTRUCTOR
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floattoscreen_notonemap_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_floattoscreen_notonemap_ps20 0
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class floattoscreen_notonemap_ps20_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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floattoscreen_notonemap_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_floattoscreen_notonemap_ps20 0
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static const ShaderComboSemantics_t floattoscreen_notonemap_ps20_combos =
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{
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"floattoscreen_notonemap_ps20", NULL, 0, NULL, 0
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};
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class ConstructMe_floattoscreen_notonemap_ps20
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{
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public:
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ConstructMe_floattoscreen_notonemap_ps20()
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{
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GetShaderDLL()->AddShaderComboInformation( &floattoscreen_notonemap_ps20_combos );
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}
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};
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static ConstructMe_floattoscreen_notonemap_ps20 s_ConstructMe_floattoscreen_notonemap_ps20;
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