initial
This commit is contained in:
29
materialsystem/stdshaders/gamecontrols_vs20.fxc
Normal file
29
materialsystem/stdshaders/gamecontrols_vs20.fxc
Normal file
@@ -0,0 +1,29 @@
|
||||
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
|
||||
|
||||
|
||||
#include "common_vs_fxc.h"
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float3 vPos : POSITION;
|
||||
float3 vTexCoord : TEXCOORD0;
|
||||
float4 vColor : COLOR0;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 projPos : POSITION;
|
||||
float3 vTexCoord : TEXCOORD0;
|
||||
float4 vColor : TEXCOORD1;
|
||||
};
|
||||
|
||||
VS_OUTPUT main( const VS_INPUT v )
|
||||
{
|
||||
VS_OUTPUT o = ( VS_OUTPUT )0;
|
||||
|
||||
o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj );
|
||||
o.vTexCoord = v.vTexCoord;
|
||||
o.vColor.rgba = v.vColor.rgba;
|
||||
|
||||
return o;
|
||||
}
|
||||
Reference in New Issue
Block a user